Gusti Ngurah Sastra Agustika
Elementary School Teacher Education, Ganesha University of Education, Singaraja, Indonesia

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Inquiry Learning Model Assisted by Educational Games on Students’ Computational Thinking Skills Ni Luh Nyoman Anggareni Julianti; Gusti Ngurah Sastra Agustika; Adrianus I Wayan Ilia Yuda Sukmana
Indonesian Journal of Instruction Vol. 7 No. 1 (2026): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/iji.v7i1.110967

Abstract

Computational thinking is a key 21st century skill that plays an important role in helping students solve problems logically, systematically, and in a structured manner. Learning practices that are still dominated by conventional and teacher-centered approaches have caused this skill to develop less optimally. This study aimed to analyze the effect of implementing an inquiry learning model assisted by educational games on fifth grade students’ computational thinking skills in mathematics learning. This study employed a quantitative approach with a quasi-experimental design using a nonequivalent pretest-posttest control group design. The research subjects consisted of 40 fifth grade students who were divided into an experimental group and a control group, with 20 students in each group. Data were collected through pretest and posttest using an instrument consisting of 15 multiple choice questions developed based on the dimensions of computational thinking, namely decomposition, pattern recognition, abstraction, and algorithms. The data were analyzed using inferential statistics through prerequisite tests and hypothesis testing. The findings showed that students who participated in learning through the inquiry learning model assisted by educational games demonstrated a better improvement in computational thinking skills compared to those who received conventional instruction. The conclusion of this study indicates that the model is effective in developing students’ computational thinking skills. The implication is that this model can be used as an alternative learning strategy to strengthen higher order thinking skills in mathematics learning.
the Utilizing APOS Theory to Enhance Conceptual Understanding through Interactive E-Modules in Elementary Mathematics Learning Ni Luh Made Puspita Sari; Gusti Ngurah Sastra Agustika; Agung Ayu Dewi Sutyaningsih
Thinking Skills and Creativity Journal Vol. 8 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/tscj.v8i1.93434

Abstract

The low learning outcomes in mathematics at SD Negeri 2 Abianbase are caused by reliance on textbooks and a lack of varied learning media, especially digital media. This leads to students struggling to understand the material and being less motivated to learn. This study aims to develop an E-Module based on APOS Theory to enhance the conceptual understanding of grade IV students. The development model used is ADDIE, which consists of analysis, design, development, implementation, and evaluation. The participants in this study were 20 grade IV students at SD Negeri 2 Abianbase. Data were collected through interviews, observations, and essay tests, with data analysis using descriptive quantitative, descriptive qualitative, and inferential statistical analysis. The results show that the APOS Theory-based E-Module is valid based on media expert validation and trials with students, receiving a very high score. This E-Module is proven to be effective in improving students' understanding, as evidenced by the improvement in test scores before and after using the E-Module. This research contributes to the development of digital learning media that can enhance student motivation and mathematics learning outcomes.