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Sekolah Tinggi Agama Islam Mulia Astuti Wonogiri, Indonesia

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The Effect Of Interactive Learning Models On Students’ Learning Outcomes In Islamic Religious Education And ETHICS At Senior High School Negeri 1 Girimarto In The 2025/2026 Academic Year Rahma Eprilya Sholihaha; Maulana Iskandar; Ratih
Jurnal Ilmu Pendidikan dan Sains Islam Interdisipliner Vol. 4 No. 3 Agustus 2025: Jurnal Ilmu Pendidikan dan Sains Islam Interdisipliner
Publisher : Yayasan Azhar Amanaa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59944/jipsi.v4i3.803

Abstract

This research is based on the low learning outcomes of students due to the use of conventional learning models, which do not involve student activity in the learning process. The learning model that still uses the lecture method, only uses sources from package books so that the lack of class participation is marked by the inability of students to ask questions so that students do not understand the material being taught. The purpose of this study is to determine the influence of interactive learning models on student learning outcomes in PAI and BP subjects at SMAN 1 Girimarto. This study uses a quantitative approach with the Nonequvalent Control Group Design design experiment method. Samples from class X F as experimental class and X G as control class. The research instrument is in the form of a learning outcome test. The results of the study show that there is a significant influence of the use of interactive learning models on student learning outcomes. After being treated with an interactive learning model in the experimental class and given a posttest, the results showed that the average score of the experimental class increased by 81.86 while the control class was 77.14. The initial ability test obtained from the control and experimental class pretest data resulted in a sig value. (2-tailed) by 0.774. The average sample of the experimental class produced sig. (2-tailed) 0.000 with a count of -8.804 and an average of -12.286 indicates that there was a significant improvement in learning outcomes after the application of the interactive learning model to PAI and BP subjects in the experimental class. Based on the N Gain test, there was an influence of the interactive learning model on the learning outcomes of Islamic Religious Education and Ethics at SMAN 1 Girimarto which was evidenced by the average value of N Gain in the experimental class of 0.397 higher than the average value of the control class of 0.257.
Improving Learning Outcomes in Islamic Religious Education and Ethics Through the Teams Games Tournament Learning Model in Grade XI of SMA Negeri 1 Nguntoronadi Rhisma Ihwanul Khoriyah; Ratih; Ali Mahbub
Jurnal Ilmu Pendidikan dan Sains Islam Interdisipliner Vol. 4 No. 3 Agustus 2025: Jurnal Ilmu Pendidikan dan Sains Islam Interdisipliner
Publisher : Yayasan Azhar Amanaa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59944/jipsi.v4i3.804

Abstract

This research is motivated by the low learning outcomes of students in the subject of Islamic Religious Education and Ethics in grade XI 1 SMA Negeri 1 Nguntoronadi. Based on the results of initial observations, the level of student learning completeness is still low because the learning process tends to be teacher-centered so that students are less active and less motivated in participating in learning. This research aims to improve student learning outcomes through the application of the Teams Games Tournament (TGT) learning model. This research is a class action research which is carried out in two cycles. Each cycle includes the stages of planning, implementation of actions, observation, and reflection. The research subjects amounted to 33 students in class XI 1 of SMA Negeri 1 Nguntoronadi. Data collection techniques are carried out through observation, learning outcome tests, and documentation. Data were analyzed using quantitative and qualitative descriptive analysis techniques. The results of the study show that the application of the Teams Games Tournament learning model is able to improve student learning outcomes. In the pre-cycle stage, the percentage of student learning completeness only reached 10%. After the TGT learning model was applied in the first cycle, learning completeness increased to 63%. Furthermore, in cycle II it increased to 100%. Student activities also increased from 78% in cycle I to 90% in cycle II. Teacher activity increased from 76% to 90%. This improvement shows that the TGT learning model is able to create an active, fun learning atmosphere, and encourage student involvement in the learning process. Based on the results of the study, it can be concluded that the application of the Teams Games Tournament learning model has proven to be effective in improving the learning outcomes of students in the subject of Islamic Religious Education and Ethics in grade XI 1 SMA Negeri 1 Nguntoronadi.