Nazalia Rahma
Universitas PGRI Banyuwangi

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Beban Kognitif Mahasiswa dalam Penyelesaian Soal Model Kreatif Pada Materi Teori Graf Saesar Adhe Prambudi; Barep Yohanes; Nazalia Rahma; Lailatul Fitria; Husnul Khotima
J-PiMat : Jurnal Pendidikan Matematika Vol 8, No 1 (2026): J-PiMat
Publisher : Prodi Pendidikan Matematika STKIP Persada Khatu;istiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/j-pimat.v8i1.6273

Abstract

This study aims to analyze students' cognitive load in solving creative problems of imitation, modification, and creation types on graphs. The study used a qualitative approach with a case study design involving three students in the Mathematics Education Study Program. Data were obtained through creative problem tests and interviews based on cognitive load indicators, then analyzed based on the relationship between thought processes and the types of cognitive load that emerged. This study refers to the latest developments in Cognitive Load Theory, which distinguishes cognitive load into intrinsic and extraneous, and views germane processing as a productive cognitive activity. The results show that each creative stage has distinct cognitive load characteristics. At the imitation stage, students exhibited relatively low cognitive load. The modification stage was the most critical stage due to the increased cognitive load resulting from the complexity of concept integration. Meanwhile, at the creation stage, students who were able to manage cognitive load demonstrated the dominance of germane processing in generating new solutions. These findings emphasize the importance of managing cognitive load in creative learning through gradual support, such as scaffolding. Future research is recommended to examine scaffolding strategies and combine qualitative and quantitative approaches.Keyword: cognitive load, creative thinking, imitation, modification, creation, graph theory 
“GUESS GEOMETRY”: MEDIA PENUNJANG APERSEPSI KONSEP KESEBANGUNAN DAN KEKONGRUENAN BANGUN DATAR Doni Setya Darmawan; Galih Setiawan; Nazalia Rahma; Devi Dwi Jayanti; Husnul Khotimah; Lailatul Fitria
TRANSFORMASI Vol 10 No 1 (2026): TRANSFORMASI: Jurnal Pendidikan Matematika dan Matematika
Publisher : Program Studi Pendidikan Matematika FMIPA Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/tr.v10i1.8142

Abstract

The long time span between materials makes it possible for students to forget the concepts of two-dimensional shapes. Therefore, a method is needed to remind students, one of which is by using game media. The purpose of this study was to apply the “Guess Geometry” media in the apperception process of the concept of quadrilaterals and triangles as a basis for learning the concept of similarity and congruence. The subjects were six seventh-grade students at one of the Islamic Junior High Schools in Banyuwangi with high abilities. This study used qualitative methods. Data collection was carried out using observation, interviews, and documentation methods. The researcher acted as the main instrument and was assisted by observation and interview guidelines. Data were analyzed qualitatively using the Miles & Huberman model. The study resulted in 3 subjects winning according to the indicator by guessing 3 to 5 two-dimensional shapes correctly in less than 30 minutes. The other 3 subjects showed misconceptions about the properties of similar two-dimensional shapes. Nevertheless, the media can be used to support the apperception process of the concept of similarity and congruence with teacher guidance, especially for students with low and medium abilities.