Arifin Maksum
Universitas Negeri Jakarta (Prodi Pendidikan Guru Sekolah Dasar, Jakarta, Indonesia)

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Peningkatan Kapasitas Guru Sekolah Dasar melalui Pendampingan Teknologi Digital untuk Pembelajaran Berkelanjutan berbasis SDGs Arita Marini; Arifin Maksum; Juhana Sakmal; Siti Keysa Ikrimah; Dilla Aulia Ramadhani; Aurah Jauhara Ali; Cindy Suryadi; Leola Dewiyani
Amaliah: Jurnal Pengabdian Kepada Masyarakat Vol 10 No 1 (2026): Amaliah: Jurnal Pengabdian kepada Masyarakat
Publisher : LPPI UMN AL WASHLIYAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/ajpkm.v10i1.6603

Abstract

The urgency of mentoring teachers at Al Ashriyyah Nurul Iman Islamic Boarding School Elementary School, Parung, Bogor in utilizing digital technology for SDGs-based sustainable learning stems from the limited capacity of elementary school teachers to effectively, meaningfully, and sustainably integrate digital technology into the teaching and learning process. Rapid technological advancements have not been fully accompanied by the development of teachers’ digital pedagogical competencies, resulting in technology utilization that tends to be administrative rather than supportive of inclusive, participatory, and contextual learning related to sustainable development issues. Therefore, systematic and continuous mentoring is essential to ensure that digital learning transformation not only improves the quality of education but also contributes significantly to achieving the Sustainable Development Goals (SDGs), particularly SDG 4 on Quality Education at the elementary school level. Keywords: Elementary school teachers; digital technology; SDGs; digital literacy; collaboration
PENGUATAN KOMPETENSI GURU SEKOLAH DASAR DALAM GAME BASED LEARNING MELALUI PROGRAM PKM KKN BERBASIS KAMPUS Arifin Maksum; Arita Marini; Juhana Sakmal; Wahyu Sri Ambar Arum; Dinda Putri Nabila; Febyarni Resvatina; Chika Aurellia Maharani; Shabrina Ramadhiani; Shifaa Qurratu Aini; Leola Dewiyani
Amaliah: Jurnal Pengabdian Kepada Masyarakat Vol 10 No 1 (2026): Amaliah: Jurnal Pengabdian kepada Masyarakat
Publisher : LPPI UMN AL WASHLIYAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/ajpkm.v10i1.6607

Abstract

The Community Service Program (PkM) through the Community Service Learning Program (KKN) at SDN Tanah Tinggi 05, Central Jakarta, was conducted to enhance elementary school teachers’ competencies in implementing integrated Game-Based Learning (GBL). This approach was designed to create a more interactive, enjoyable, and meaningful learning environment, thereby increasing student engagement and learning motivation. Furthermore, GBL supports the development of essential 21st-century skills, including critical thinking, problem-solving, communication, and collaboration. The program was implemented through training sessions, mentoring activities, and hands-on practice in designing, implementing, and evaluating game-based learning strategies tailored to students’ developmental characteristics. It involved collaboration among lecturers, university students, and teachers within an integrated KKN framework aimed at promoting student-centered learning practices. The results indicated significant improvements in teachers’ pedagogical competence, creativity, and digital literacy, particularly in developing innovative learning media and instructional strategies based on educational games. Teachers became more capable of creating engaging and effective classroom experiences, which positively influenced student participation in learning activities. In addition to benefiting the school community, the program also provided valuable service-learning experiences for university students. Overall, the program contributed to improving the quality of elementary education while strengthening sustainable partnerships between higher education institutions and schools.