Titi Sulastri
Politeknik Kesehatan Kemenkes Jakarta III

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DEVELOPMENT OF VIDEO GAME-BASED EDUCATIONAL MEDIA AS AN EFFORT TO PREVENT SEXUAL VIOLENCE IN ELEMENTARY SCHOOL CHILDREN Eviana Sumarti Tambunan; Ratna Ningsih; Tharisa Liani; Titi Sulastri; Dina Carolina Hapsari
Jurnal Keperawatan Vol 11 No 1 (2026): May
Publisher : Poltekkes Kemenkes Jakarta III

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32668/jkep.v11i1.2397

Abstract

Sexual violence against children is a serious issue that impacts their psychological, social, and cognitive development. The lack of early sexual education, coupled with societal views that consider this topic taboo, increases children's vulnerability to becoming victims. With technological advancement, educational media in the form of video games has emerged as an engaging and promising alternative to enhance children's knowledge of sexual violence prevention. Objective: To develop an educational video game and evaluate its effectiveness as a tool for preventing sexual violence among elementary school children. This study employed a Research and Development (R&D) design with a one-group pretest-posttest approach without a control group. A total of 90 students from grades 3 to 5 were selected through stratified random sampling. Research instruments included pretest and posttest knowledge questionnaires, as well as a media feasibility assessment questionnaire. Data analysis using the Wilcoxon test showed that the average knowledge score increased from 7.01 before the intervention to 10.61 after the intervention. The results indicated a significant improvement in children's knowledge after using the educational media (p < 0.05). Furthermore, the feasibility assessment revealed that the video game was rated as "highly feasible" by users as an educational tool. The educational video game is both effective and feasible as a tool for teaching sexual violence prevention to elementary school children. It also supports parents and teachers in delivering sensitive material through an enjoyable and interactive approach.
THE EFFECT OF AUDIOVISUAL-BASED HEALTH EDUCATION ON PARENTS' KNOWLEDGE OF FIRST HANDLING OF FEBRILE SEIZURES IN CHILDREN Titi Sulastri; Ratna Ningsih; Hafid Ainun Fajri; Dina Carolina Hapsari; Eviana S Tambunan; Yupi Supartini
Jurnal Keperawatan Vol 10 No 2 (2025): November
Publisher : Poltekkes Kemenkes Jakarta III

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32668/jkep.v10i2.2330

Abstract

Febrile seizures are prevalent from 3 to 5 years of age. A sudden increase in body temperature is one of the causes of seizures. The role of parents is very influential in managing febrile seizures in children. Adequate parental knowledge can effectively manage febrile seizures. Effective first treatment of febrile seizures in children can prevent post-febrile seizure trauma. Increased knowledge can be achieved through health education, one of the effective health education media is audiovisual media. Analyze the effect of audiovisual-based health education on parents’ knowledge about the first treatment of febrile seizures in children. The type of research used is quantitative with a Quasi-experimental design, a non-randomized pretest, and a posttest with a control group design. The sampling technique used purposive sampling. The sample size used was 82 respondents (41 intervention group and 41 control group) and data analysis using the Wilcoxon signed rank test. Data analysis was carried out with the Wilcoxon Signed Rank Test where the average knowledge score before the audiovisual-based health education intervention with a mean knowledge score was 11.73, while the mean score of knowledge after the intervention was 14.80 with a p-value 0f 0.000 which proves the data is significant. There is a difference in parents’ knowledge about the first treatment of febrile seizures in children before and after being given an audiovisual-based health education intervention.