Hidayati Hidayati
Departmen of Physics Education, Universitas Negeri Padang, Padang

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Needs Analysis of Interactive Multimedia Teaching Materials on Alternative Energy Content to Facilitate Students' Concept Mastery and Technology Literacy Qurroh Ayun Aunillah; Asrizal Asrizal; Hidayati Hidayati; Dea Stivani Suherman
Jurnal Penelitian Pembelajaran Fisika Vol. 12 No. 1 (2026): JPPF (Jurnal Penelitian Pembelajaran Fisika)
Publisher : Universitas Negeri Padang in collaboration with Association of Mathematics and Natural Sciences Institution for Education of Teaching Staff Indonesia (AMLI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jppf.v12i1.34

Abstract

One of the abilities that 21st-century students must possess is technology literacy. This study aims to analyze students' concept mastery and technology literacy on the alternative energy topic.Based on observations at SMA N 4 Solok, several issues were found in physics learning, namely problems with the alternative energy topic, low student learning outcomes, and low student technology literacy. To respond to this, a needs analysis stage was carried out using a Research and Development (R&D) approach, utilizing the Hannafin and Peck model.Data was collected through a questionnaire given to 35 students and 1 physics teacher, a discourse test to reveal issues with the alternative energy topic and technology literacy, and mid-semester exam results to assess concept mastery.The analysis results indicate that teaching materials are not optimally supporting ICT-based learning, and students' scores are still below the Minimum Competency Criteria (KKM). These findings highlight the need to develop innovative, interactive, and contextual multimedia teaching materials to facilitate more meaningful physics learning.
Development of a Local Wisdom-Oriented Educational Game Learning Media to Facilitate Conceptual Understanding on Fluids Topic for Grade XI Students Amelia Alhamdaniah; Hidayati Hidayati; Asrizal Asrizal; Dea Stivani Suherman
Jurnal Penelitian Pembelajaran Fisika Vol. 12 No. 2 (2026): JPPF (Jurnal Penelitian Pembelajaran Fisika) : In Progress
Publisher : Universitas Negeri Padang in collaboration with Association of Mathematics and Natural Sciences Institution for Education of Teaching Staff Indonesia (AMLI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jppf.v12i2.88

Abstract

Fluid is a physics topic that is abstract and therefore difficult for students to grasp. A needs analysis shows that the learning media used in schools is still limited, with educational game-based learning media that integrates local wisdom to support mastery of physics concepts. This study aims to create educational game learning media oriented towards local wisdom on fluid material for grade XI high school and to analyze the level of validity of the resulting media. This study uses the Research and Development (R&D) method with the Four-D (4D) model limited to the Develop stage. The results of the needs analysis showed that 77% of students had difficulty understanding the fluid material and 70% stated that the learning media used was still limited. Based on these results, a media design was prepared which was then validated by three validators using the Item Content Validity Index (I-CVI) and Scale Content Validity Index (S-CVI). The validation results showed that all assessment aspects obtained an I-CVI value of 1.00 and an S-CVI value of 1.00. Thus, the resulting learning media meets the valid criteria so that it is suitable for use as a learning medium to facilitate mastery of physics concepts in fluid material.