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A Framework for Scalable Big Data Analytics and Workflow Orchestration in Heterogeneous Cloud Native Software Platforms for Smart Cities Amelia Contesa; Pratiwi Rachmadi; Aziz Azindani
Big Data Analytics and Data Science Vol. 1 No. 1 (2026): March: Big Data Analytics and Data Science
Publisher : Asosiasi Pengelola Jurnal Informatika dan Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66472/bdas.v1i1.18

Abstract

Smart cities are increasingly leveraging advanced technologies such as the Internet of Things (IoT), Artificial Intelligence (AI), and Big Data Analytics to optimize urban management and improve the quality of life for citizens. However, managing vast and diverse datasets from numerous sources in real-time presents several challenges. This research proposes a modular framework that integrates distributed data processing engines with container-based workflow orchestration to address scalability, latency, adaptability, and fault tolerance in smart city data analytics. The framework utilizes cloud native technologies, including Apache Spark and Kubernetes, to efficiently manage resources and ensure high availability. The experimental setup tested the framework’s ability to handle dynamic data loads, demonstrating scalability through real-time resource allocation and low-latency processing. The adaptability of the framework was evident in its seamless integration with various data sources, such as environmental sensors and traffic management systems, which require different processing methods. Additionally, the framework’s modularity provided fault tolerance, enabling continued operation even if individual components failed, a crucial feature for mission-critical applications in smart cities. Compared to traditional monolithic systems, the proposed framework outperformed in flexibility, scalability, and performance, offering significant improvements in handling real-time data streams. Despite these advantages, challenges remain, particularly in integrating heterogeneous data formats and optimizing real-time processing for high-priority applications. The research highlights the importance of scalable data analytics and efficient workflow orchestration for the future of smart city platforms, offering a foundation for the development of more resilient, adaptable, and efficient cloud native infrastructures.
Implementasi Media Pembelajaran Interaktif Berbasis Animasi Dua Dimensi untuk Pogram Studi Desain Komunikasi Visual di SMK Bhakti Praja Margasari Atiek Nurindriani; Aziz Azindani; Lailatul Fitri
Lencana: Jurnal Inovasi Ilmu Pendidikan Vol. 4 No. 2 (2026): Jurnal Inovasi Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/lencana.v4i2.6019

Abstract

Innovation is needed to make education more interesting and effective in the current era of computers and the internet. One of the efforts is to develop interactive learning media applications based on two-dimensional animation. This research aims to create and implement an interactive learning application based on 2D animation for the Visual Communication Desian study program at Bhakti Praja Margasari Vocational School, in order to increase student understanding and involvement. This study involves needs analysis, Desian, development and evaluation. A needs analysis is carried out to determine the learning materials and interactive features required. Applications were developed using animation and programming software, and evaluated to assess engagement and effectiveness. The research results showed that interactive learning media based on two-dimensional animation increased student interest and understanding. Students show higher motivation and are more engaged in learning. This application also helps teachers deliver lessons in a more interesting and interactive way. It is hoped that this application can help Bhakti Praja Margasari Vocational School students in learning Visual Communication Desian and can be used in other schools. This research also suggests further development, such as adding interactive features and improving animation.