Ani Nur Aeni
Universitas Pendidikan Indonesia, Sumedang

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Development of the KIRASA interactive website for exemplary students of grade IV elementary school Jenuri; Ani Nur Aeni; Gamal Abdul Nasir Zakaria; Salsa; Ghaida Mufidah Nuha; Irena Okta Berliani
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 14 No. 6 (2025): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v14i6.928-940

Abstract

This study aims to develop the KIRASA Interactive Website (Kisah Rasulullah SAW) as an innovative learning medium in Islamic Religious Education to address the challenge of low student engagement in learning Islamic history in the digital era. KIRASA is designed to address the challenges of the current digital era in conveying the history of the Prophet Muhammad SAW's leadership in Medina. The approach used is design and development (D&D) with the ADDIE model. This study involved 17 fourth-grade students and Islamic education teachers from SDN Kadujajar III in Sumedang. This website combines multimedia elements, including digital comics, interactive digital books, an attendance system, a collection of prayers, Word Wall-based interactive games, and various other features that can be accessed anywhere and anytime, or flexibly. The media validation results revealed high feasibility with an average score of 95.6% from experts, which explicitly confirmed that this media met quality standards in terms of material, design, and function. In addition, the positive response rate from students reached 91.5%, indicating that this media was very effective and well-received by the target users. The combination of expert validation results and student responses clearly reinforces the position of the KIRASA Interactive Website as an effective and innovative learning tool. Thus, KIRASA becomes a learning alternative that can improve students' understanding of the leadership of the Prophet Muhammad SAW with a more interesting, interactive, and meaningful learning atmosphere in the classroom.
DEVELOPMENT OF GENIALLY BASED EDUTAINMENT GAMES AS MEDIA TO IMPROVE STUDENT’S LEARNING MOTIVATION Yusti Azra Maulidiyah; Ani Nur Aeni; Prana Dwija Iswara
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 3 (2023): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i3.9800

Abstract

The low students’ learning motivation influences the suboptimal learning process. The learning activities tend to be monotonous and make the students have a lack of interest in learning. Making creative and innovative media is an effort that can be made to improve students’ learning motivation. The research aims to develop genially based edutainment game learning as media that can encourage and cultivate students' learning enthusiasm. The research used the Research & Development (R&D) method and the Borg & Gall development model. The research instruments used were validation questionnaires, trial sheets, and learning motivation questionnaires. The research results indicate that edutainment games based on Genially are valid and suitable for use as a learning media to help teachers in Civic Education learning activities. This is supported by the validation results from three experts of media, materials, and learning, with an average value of 88% in the highly valid category. The average score of learning motivation before applying media was 3.31 in the "sufficient" category, and there was an increase average score of 4.42 in the "very high" category after carrying out learning activities through edutainment game media based on Genially. It shows that edutainment game media based on Genially can also increase students' learning motivation in Civic Education learning subjects.
INTERACTIVE BOOK DEVELOPMENT TO INCREASE STUDENTS’ UNDERSTANDING OF ‘MUSYAWARAH’ LEARNING MATERIALS AT CLASS III Alivia Luthfansa Dhiaulhaq; Ani Nur Aeni; Aah Ahmad Syahid
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 1 (2023): February
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i1.9472

Abstract

This paper discusses the improvement of students’ understanding of the PPkn learning subject, especially in the learning material of values of the 4th precept Pancasila, namely ‘Musyawarah’. The researcher found some problems related to the lack of innovation in the use of learning media so which causes students to have low interest in learning and to provide impact of students’ lack of understanding of the learning material. Using digital-based learning media, namely Interactive Books, is expected to be able to overcome the existing problem. The research method used is R&D with an approach of mixed method and the ADDIE research model (Analysis, Design, Development, Implementation, and Evaluation). Research design uses One Group Pretest Design. The data collection techniques used are interviews and tests of understanding in the form of 15 questions of multiple-choice questions. The test is tested through SPSS software version 26 with the W-test (Wilcoxon) because the data research result in Posttest is not normally distributed. Measurement uses the N-gain test to measure and see how much percentage improvement before and after conducting treatment through learning media Interactive Book. Research results indicate that based on the testing, there is a change mark from Pretest to Posttest after conducting the treatment through i-book at 0.47 (47%) with medium criteria. It proves that Interactive Book produces an improvement or change to a better direction related to students’ understanding at class III SD of Panyingkiran II.
THE USE OF THE PENA E-BOOK (LEADERSHIP OF THE PROPHETMUHAMMAD SAW) AS MEDIA FOR ISLAMIC POLITICS LEARNINGIN ELEMENTARY SCHOOL Fitriah Erza Nurrohmah; Universitas Pendidikan Indonesia, Sumedang; Anisa Rahma Salsabilla; Ani Nur Aeni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 4 (2023): August
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i4.9867

Abstract

This article discusses the use of the PENA E-Book (Leadership of the Prophet Muhammad PBUH) as media for Islamic Politics learning in Elementary Schools. The aim of the study was to provide accurate information regarding the effectiveness of the PENA e-book(Leadership of the Prophet Muhammad PBUH) in increasing elementary students' understanding of the leadership of the Prophet Muhammad PBUH. The research method used is the Design & Development (D&D) method. The PENA E-Book (Leadership of the Prophet Muhammad PBUH) was tested on class IV students of SDN 1 Kebarepan. In addition, the material experts obtain an assessment of the media development. Based on the product assessment, validation was obtained from the material experts with an average percentage of 100% regarding the content of the material and media quality. The research results were goodbecause the assessment of Islamic Religious Education (PAI) teachers indicates an average percentage of 100%. It proves that the PENA E-Book (Leadership of the Prophet Muhammad PBUH) as Islamic Politics learning media in elementary schools is very suitable for use by students in elementary schools, especially as a medium that can assist teachers in conveying teaching materials to students.
IMPLEMENTATION OF SUSTAINED SILENT READING TO INCREASE FIFTH-GRADE STUDENTS’ READING INTEREST AT SDN 1 PEKANTINGAN Rizka Amalia; Ani Nur Aeni; Cucun Sunaengsih
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 1 (2023): February
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578//jpfkip.v12i1.9613

Abstract

The lack of students’ reading interest is indicated by many students who are more interested in playing with gadgets than reading a book. It is exacerbated by the condition of the library, which has been closed for approximately 5 years so it makes students less facilitated to read. The purpose of this paper is to find out how the implementation of Sustained Silent Reading increases fifth-grade students’ reading interest. The research was conducted at SDN Pekantingan 1 Cirebon. The method used was qualitative research method with study cases and data that are used and produced are descriptive data. Based on the AKM Kampus Mengajar’s pre-test dan posttest, the results indicate that there is a significant value. After implementing Sustained Silent Reading, the students dominantly achieve a significant value. Even though the posttest score did not reach 80, students still managed to obtain a significant score that was higher than the pretest. In conclusion, the implementation of Sustained Silent Reading is effective and can increase students' interest in reading.
PENGEMBANGAN MEDIA AUDIO VISUAL ASHATAL (ARAHAN SHALAT DIGITAL) BAGI SISWA KELAS II SD Rika Luviana; Dina Nuryani; Shelly Ainun Maulida; Ani Nur Aeni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 3 (2022): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v11i3.8878

Abstract

This article discusses the development of ASHATAL audio-visual media (Digital Prayer Directions) which aims to help second-grade elementary school students understand the material regarding prayer procedures and readings. It also helps teachers to deliver teaching materials by using a digital platform so that space and time limitations can be overcome. The research method used is theDesign & Development (D&D) method by using the ADDIE model. In the analysis stage, three main aspects were the analysis of learning materials, users, and the devices used in the research. Media design developed two components, audio and visual, as a digital book application. The ASHATAL audio-visual media (Digital Prayer Directions) was tried out to the Islamic Religious Education (PAI) teachers and the second-grade students at a public elementary school in North Sumedang District. And then the material experts obtained an assessment of the used media development. Based on the product assessment, it was obtained validation from material experts with an average percentage of 100% regarding the content of the material and the quality of the media. The assessment of Islamic Religious Education (PAI) teachers showed an average percentage of 100% regarding the content of the material and the quality of the media. Subsequently, the students’ assessment showed an average percentage of 86%. It proved that the ASHATAL audio-visual media (Digital Prayer Directions) was very suitable for elementary school students to use, especially as a medium that could help teachers in delivering teaching materials to students.