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Integrasi Praktikum Sederhana dalam Model Inkuiri Terbimbing: Dampaknya Dalam Meningkatkan Hasil Belajar Siswa Hendrik Pratama; Izzul Isnaini Lathif
Lambda: Jurnal Ilmiah Pendidikan MIPA dan Aplikasinya Vol. 5 No. 2 (2025): Lambda
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/lambda.v5i2.1344

Abstract

Science is one of the subjects that students still fear and dislike. In the sample studied, it shows that the average student learning outcomes are below the KKM. This is caused by the lack of student interest in learning due to the lack of teacher innovation in using learning models and media. This study aims to determine the application of the guided inquiry learning model as an effort to improve learning outcomes in science subjects in grade 9 students of SMP Negeri 2 Rejoso in the 2024/2025 academic year. The type of research used is Classroom Action Research (PTK). The research subjects were class 9-A students totalling 27 people who were taken by random sampling technique. Data collection techniques in the form of learning outcomes test data, observation, and documentation. Learning outcomes using guided inquiry in cycle I averaged 69.25 with the category ‘sufficient’ while cycle II increased with an average of 87.40 with the category ‘very good’. This study was able to reveal that the use of simple practicum media around students is able to change the paradigm that science can be learned from everything around. Practical activities make students able to work together, find problems to find solutions, and be able to build active communication between students and teachers.
Implementation of Traditional Engklek Game Based on Ethnopedagogy Model in Learning Wiwik Angelita Sari; Hendrik Pratama
INKUIRI: Jurnal Pendidikan IPA Vol 14, No 1 (2025): INKUIRI: Jurnal Pendidikan IPA
Publisher : Magister Pendidikan Sains Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/inkuiri.v14i1.95610

Abstract

Penerapan permainan tradisional engklek berbasis model etnopedagogi dalam pembelajaran IPA mengintegrasikan kearifan local yang dikenal oleh peserta didik dalam kehidupan sehari-hari. Tujuan penelitian ini adalah meningkatkan hasil belajar siswa sekaligus melestarikan budaya local melalui permainan engklek. Penelitian dilakukan di SMPN 2 Ngetos pada kelas IXB dengan jumlah sampel sebesar 24 siswa. Teknik pengumpulan sampel menggunakan purposive sampling. Metode penelitian merupakan jenis Penelitian Tindakan Kelas (PTK). Data dikumpulkan melalui wawancara, observasi, dan tes hasil belajar. Analisis data menggunakan teknik deskriptif kualitatif. Hasil penelitian pada siklus I menunjukkan rata-rata nilai siswa sebesar 65,3,dengan 54% siswa mencapai KKM. Pada siklus II, terjadi peningkatan signifikan dengan rata-rata nilai siswa mencapai 78 dan 100% siswa mencapai KKM. Melalui model etnopedagogi, siswa diajarkan mengenali permainan berbasis kearifan local berupa Engklek. Selain itu model ini melatih siswa untuk berkompetisi, bekerjasama, hingga membuat pembelajaran menjadi lebih menyenangkan. Materi menjadi lebih menarik karena dilakukan sambil bermain.The application of the traditional game engklek based on the ethnopedagogy model in science learning integrates local wisdom known by students in everyday life. The purpose of this study was to improve student learning outcomes while preserving local culture through the game of engklek. The research was conducted at SMPN 2 Ngetos in class IXB with a sample size of 24 students. The sample collection technique used purposive sampling. The research method is a type of Classroom Action Research (PTK). Data were collected through interviews, observations, and learning outcomes tests. Data analysis used qualitative descriptive techniques. The results of the research in cycle I showed that the average student score was 65.3, with 54% of students reaching the KKM. In cycle II, there was a significant increase with the average student score reaching 78 and 100% of students reached the KKM. Through the ethnopedagogy model, students are taught to recognize local wisdom-based games in the form of Engklek. In addition, this model trains students to compete, cooperate, to make learning more fun. The material becomes more interesting because it is done while playing.