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Pengembangan Augmented Reality Sebagai Media Pembelajaran Alat Musik Ritmis dan Melodis Tradisional Indonesia untuk Siswa Sekolah Dasar Menggunakan Metode MDLC Ni Komang Metri Malia Aiswarya; Ni Wayan Marti; I Ketut Purnamawan
TIN: Terapan Informatika Nusantara Vol 7 No 1 (2026): June 2026
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v7i1.9748

Abstract

Music Arts learning at SD Negeri 5 Banyuning remains conventional, relying on textbooks and singing activities without the support of interactive learning media, causing students to experience difficulties in understanding and recognizing traditional Indonesian musical instruments. This study aims to design and implement Augmented Reality-based learning media as a supporting tool for Music Arts learning for students at SD Negeri 5 Banyuning. The method used is the Multimedia Development Life Cycle, which consists of the concept, design, material collecting, assembly, testing, and distribution stages. The developed media is capable of displaying three-dimensional objects of traditional Indonesian rhythmic and melodic musical instruments along with descriptive information and original audio sounds of the instruments through marker scanning. Testing was conducted through content expert review, media expert review, and user response testing. Data analysis for the user response test used the System Usability Scale method. The research respondents consisted of 27 Grade IV students and 3 teachers, bringing the total number of respondents to 30 individuals. The results of the content expert review showed a validity index score of 1.0, categorized as highly valid, while the media expert review yielded a validity index score of 0.9, also categorized as highly valid. Meanwhile, the user response test obtained an average System Usability Scale score of 80.43, categorized as excellent. The findings indicate that Augmented Reality-based learning media demonstrates a very high level of usability, is easy to use, and is suitable for use as supporting media for Music Arts learning on the topic of traditional Indonesian rhythmic and melodic musical instruments. This study contributes to the development of Augmented Reality-based learning media as an innovative solution to improve the quality of music arts learning through a more interactive, visual, and contextual presentation of traditional Indonesian rhythmic and melodic musical instruments, thereby encouraging active student engagement in the learning process.
Pengembangan Multimedia Interaktif Berbasis Visual Tiga Dimensi untuk Pembelajaran Numerasi Anak Tunagrahita Ayu Kristin Natalia Sinaga; I Ketut Purnamawan; Putu Hendra Suputra
TIN: Terapan Informatika Nusantara Vol 7 No 2 (2026): July 2026
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v7i2.10227

Abstract

This study aims to develop three-dimensional visual-based interactive multimedia to be used as a learning aid for numeracy among children with intellectual disabilities. The study was conducted at the Cahaya Impian Masa Depan (CIMD) Foundation. The research method employed the Multimedia Development Life Cycle (MDLC), which consists of six stages: concept, design, material collecting, assembly, testing, and distribution. The developed multimedia is capable of displaying three-dimensional animal visualizations, interactive audio, numeracy quizzes, adn a reward system,which are designed to help students understand numerical concept more concretely. Testing was conducted through three evaluations: a content expert review, a media expert review, and a user responses evaluation using the Usability Metric for User Experince (UMUX) method. The study participants consisted of two teachers and 15 students with intellectual disabilities as users of the learning media. The content expert review yielded a validity percentage of 92,86%, classified as highly valid, and the media expert review yielded a validity percentage of 90%, classified as highly valid. Additionally, the user response evaluation yielded a UMUX score of 84,16% which falls into the Excellent category and Grade A. The research findings indicate that three-dimensional visual-based interactive multimedia possesses excellent usability, is easy to use, and is suitable as an alternative learning medium for numeracy education for children with intellectual disabilities. This study contributes by providing a learning medium designed based on the characteristics of children with intellectual disabilities and the learning needs identified at the Cahaya Impian Masa Depan (CIMD). The developed multimedia is expected to serve as a reference for the development of interactive learning media in inclusive education as well as special education institutions.