Fourus Huznatul Abqoriyyah
3English Literature, Adab and Humanities, Islamic State University of Sunan Gunung Djati Bandung

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Exploring The Quality of AI Translation in Roblox Chat Siti Nabila Amira Wangsi; Erfan Muhamad Fauzi; Fourus Huznatul Abqoriyyah
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 14 No. 1 (2026): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Universitas Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v14i1.11458

Abstract

This study evaluates the translation quality of Roblox’s AI translation system by combining translation quality assessment (TQA) with syntactic clause analysis in a multilingual online gaming environment. The study aims to examine how the system translates different clause types based on Nababan’s theory, which is assessed by parameters of accuracy, acceptability, and readability. A qualitative approach was employed using 15 representative Indonesian–English translation pairs, selected from an initial dataset of 34 chat conversations collected from real-time Roblox gameplay. The data were classified into declarative, interrogative, and imperative clauses based on the syntactic framework of Huddleston and Pullum before being evaluated using the TQA model. The results show that the Roblox AI translation system performed best on interrogative clauses, while imperative and informal declarative clauses produced lower translation quality due to frequent lexical, syntactic, and semantic errors. The overall translation quality score was 1.98 on a 1–3 scale, indicating moderate-to-low translation quality. These findings demonstrate that combining TQA with syntactic clause analysis provides a more comprehensive approach to gaming communication and highlights the need for translation models that better accommodate informal language, gaming-specific expressions, and context-dependent interactions.