Intan Susetyo Kusumo Wardhani
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Pengembangan Media Quiz Card Treasure Berbasis Kearifan Lokal untuk Penguatan Kecerdasan Spasial Siswa di Sekolah Dasar Angga Setiawan; Intan Susetyo Kusumo Wardhani; Wawan Prasetyo; Diyanti Jati Pratiwi; Lataniya Fie Dzikry
Journal of Practice Learning and Educational Development Vol. 6 No. 2 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i2.1172

Abstract

This research is motivated by the low spatial intelligence of elementary school students in visualizing abstract spatial concepts within Natural and Social Sciences (IPAS) learning. The objective of this research is to develop the Quiz Card Treasure medium based on Trenggalek local wisdom that is proven valid, practical, and effective in strengthening students' spatial abilities. The method employed is Research and Development (R&D) utilizing the ADDIE development model, which comprises the Analyze, Design, Development, Implementation, and Evaluation stages. The research subjects involved 75 fourth-grade students from three elementary schools in Trenggalek Regency. Data collection techniques included expert validation sheets, response questionnaires, and performance tests. The results indicate that the developed medium met the "very valid" criteria, with feasibility percentages of 90% for material, 92% for media, and 90% for instructional design. The practicality test received a very positive response, with 92% from teachers and 93% from students. The effectiveness test demonstrated a significant improvement in learning outcomes, achieving an average N-Gain score of 0.65, classified in the medium category. It is concluded that integrating treasure hunt game mechanisms with local wisdom content effectively stimulates students' visualization and directional orientation abilities, making it a suitable innovative learning solution for elementary schools.
PENGARUH MEDIA PEMBELAJARAN INTERAKTIF BERBASIS SPEECH RECOGNITION TERHADAP KEMAMPUAN MEMBACA PERMULAAN SISWA KELAS I SEKOLAH DASAR Mahmudah, Alvi Ni’matul; Intan Susetyo Kusumo Wardhani; Wahyu Nugroho
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58041

Abstract

Early reading ability is a fundamental literacy competence for grade I elementary school students. Preliminary observations at SDN 2 Sukorejo, SDN 4 Sukorejo, and SDN 2 Gandusari showed that reading instruction was still dominated by conventional practices, while several students experienced difficulty recognizing letters, blending syllables, distinguishing similar phonemes, and reading simple words fluently. This study examined the effect and effectiveness of speech recognition-based interactive learning media on students’ early reading ability. The research used a quantitative quasi-experimental method with a nonequivalent control group design. The sample consisted of 44 students: 32 students in the experimental group from SDN 2 Sukorejo and SDN 4 Sukorejo and 12 students in the control group from SDN 2 Gandusari. Data were collected through oral performance tests administered as pre-test and post-test, then analyzed using descriptive statistics, prerequisite tests, Independent Samples T-Test, and N-Gain. The findings showed that the experimental group obtained a higher post-test mean score than the control group. The t-test result indicated a significant difference with Sig. (2-tailed) = 0.000 < 0.05. The experimental group obtained an N-Gain of 0.470, categorized as moderate, while the control group obtained 0.178, categorized as low. Thus, speech recognition-based interactive media significantly and more effectively improved students’ early reading ability compared with conventional learning.