Wilda Nurkamila
STKIP PGRI Bangkalan, Indonesia

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PENGEMBANGAN MEDIA PEMBELAJARAN EDU-GAME BAMBOOZLE UNTUK MENINGKATKAN KOLABORASI SISWA PADA MATA PELAJARAN EKONOMI KELAS XI SMAN 1 AROSBAYA Wilda Nurkamila; Ika Lis Mariatun
Jurnal Manajemen Pendidikan Vol. 11 No. 3 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i3.2415

Abstract

This study aims to evaluate the feasibility and effectiveness of integrating Bamboozle Edu-Games into Economics learning at SMAN 1 Arosbaya to improve students’ collaboration skills. The research employed the ADDIE development model as part of the Research and Development (R&D) approach. Data were collected through interviews, participatory observation, and Likert-scale questionnaires. A total of 32 students participated as respondents, while the developed product was validated by media experts, subject-matter experts, and field practitioners. The findings revealed that the Bamboozle Edu-Games learning media achieved a validation score of 75% from subject experts, an acceptance score of 82% from media experts, and a practicality score of 91% from field practitioners. In addition, the assessment of students’ collaboration skills showed a very positive result, with an average percentage of 93.15%. These findings indicate that game-based digital learning media can enhance students’ motivation, teamwork, and interest in Economics subjects. Furthermore, this study contributes to the existing literature by providing innovative, adaptive, interactive, and cooperative digital learning media that can support more engaging classroom learning experiences in secondary education.