Amrullah
Tadulako University, Palu, Indonesia

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Development of Digital Literacy-Based Educational Games in Introduction to Coding for Early Childhood Husni; Shofiyanti Nur Zuama; Amrullah; Andi Agusniatih
Al Hikmah Indonesian Journal of Early Childhood Islamic Education Vol. 10 No. 1 (2026): IJECIE
Publisher : Universitas Al-Hikmah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35896/a690wq10

Abstract

In recent years, research has shown that coding learning in early childhood can support computational thinking, problem solving and learning engagement, especially through game-based learning and unplugged coding approaches. The presence of digital technology in children's daily lives requires the assistance of parents and teachers so that its use continues to provide optimal benefits. A number of studies show that children need to be equipped with 21st century skills from an early age, such as critical thinking, problem-solving, creativity, collaboration, and the ability to use technology wisely. Initial observations in the B4 group of the Madani Integrated Model State Kindergarten, East Palu District showed a low interest in learning children, which was characterized by a lack of attention to teacher instruction and the lack of knowledge of basic coding concepts. This condition indicates the need for digital integration through interactive and fun learning media so that the learning process becomes more interesting and able to increase children's understanding of coding concepts. This research aims to develop and test the feasibility of digital literacy-based educational game media to introduce basic coding concepts. This research uses a Research and Development (R&D) approach with the ADDIE model. The subjects of the study were 15 children of the B4 group (10 boys and 5 girls). Data collection techniques include observation, interviews, documentation, and validation questionnaires. The results of expert validation showed that media experts (95.3%), and material experts (98.2%) were very qualified. The implementation resulted in cognitive improvement, in the aspects of recognizing colors, shapes, and grouping shapes, there were no children (0%) in the BSB and BB categories, 10 children (66.7%) in the BSH category, and 5 children (33.3%) in the MB category. In the aspect of recognizing colors, shapes, and grouping shapes, children showed high enthusiasm in using educational game media. The development of educational games based on digital literacy has proven to be feasible and effective in introducing coding, improving the cognitive abilities of B4 children, and overcoming the lack of focus on children's learning. 
The Effect of Using Colored Sand on Children’s Cognitive Development Nur Aiman; Humaedi; Amrullah; Besse Nirmala
Al Hikmah Indonesian Journal of Early Childhood Islamic Education Vol. 10 No. 1 (2026): IJECIE
Publisher : Universitas Al-Hikmah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35896/pe0fxe57

Abstract

This study aims to enhance children’s cognitive development in color recognition, specifically their ability to name, point to, and group various colors, which has not yet developed as expected. The research method used is quantitative research of the experimental type. The research subjects consisted of all 15 children in Group B of Al-Khairaat Rarampadende Kindergarten. Data collection was conducted through observation of the children’s cognitive abilities before and after the intervention, which involved playing with colored sand. The data were analyzed by comparing the children’s cognitive development results before and after the intervention. The results of the study showed that before the intervention, no children (0%) were in the Very Well Developed (BSB) category; 11% of the children were in the Developing as Expected (BSH) category; 75.6% were in the Beginning to Develop (MB) category; and 13.3% were in the Not Yet Developed (BB) category ).After receiving treatment using colored sand, the children’s cognitive development improved, with 40% of children in the BSB category, 51% in the BSH category, 9% in the MB category, and none (0%) in the BB category. Based on these research results, the statistical test revealed a calculated t-value of 12.961 with a significance level of 0.001 (< 0.05), thus accepting the alternative hypothesis (H1) and rejecting the null hypothesis (H0). These findings indicate that play-based learning media using concrete objects can help children become more active, understand color concepts more easily, and increase their engagement in the learning process. It can be concluded that the use of colored sand influences the cognitive development of children in Group B. Colored sand media can help children recognize colors more easily, increase their interest in learning, and create an active and enjoyable learning atmosphere.