Nadiah Ismaeil
Brunei University of Arts

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Enhancing Eye–Hand Coordination in Early Childhood through Sensorimotor Play with Clamp Media: A Classroom Action Research Rini Kurniawati; Moh Safik Almubarok; Nadiah Ismaeil
Indonesian Journal of Early Childhood Educational Research (IJECER) Vol. 5 No. 1 (2026)
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/ijecer.v5i1.16626

Abstract

Eye–hand coordination is a fundamental component of fine motor development, underpinning essential skills such as writing and cutting, and therefore needs to be optimally stimulated from an early age. However, many early childhood learners still demonstrate limited visual–motor integration, indicating the need for effective and engaging learning strategies. This study aims to improve the eye–hand coordination of children aged 4–5 years through the application of a sensorimotor play method using clamp media. The research employed a Classroom Action Research (CAR) design based on the Kemmis and McTaggart model, conducted in two cycles. The participants consisted of 18 children enrolled in Raudhatul Athfal. Data were collected through observation, documentation, and performance-based assessment, and analyzed descriptively across each cycle. The results revealed a significant improvement in children’s eye–hand coordination from the initial condition to the end of the second cycle. The use of clamp media proved effective in stimulating visual–motor coordination, as it required children to perform precise gripping, transferring, and controlled hand movements in response to visual stimuli. Furthermore, children demonstrated increased focus and better integration between visual perception and motor control. In conclusion, the implementation of sensorimotor play using clamp media is an effective and practical strategy for enhancing eye–hand coordination and supporting fine motor development in early childhood. It is recommended that educators incorporate similar interactive and manipulative media to create more engaging and developmentally appropriate learning experiences.
Enhancing Early Childhood Teacher Pedagogical Competence Through STEAM-Based Instructional Training: An Experimental Study Nur Fatwikiningsih; Nadiah Ismaeil
Indonesian Journal of Early Childhood Educational Research (IJECER) Vol. 4 No. 1 (2025)
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/ijecer.v4i1.14982

Abstract

This study aims to ascertain the effects of STEAM-based instructional training on the pedagogical competencies of early childhood education teachers. The pedagogical competencies of early childhood education teachers in this study include knowledge teacher about consepts STEAM learning and performance teaching in developing teaching modules of STEAM include lesson planning and creating learning media. This research used experimental method. Design experiment used the one group pretest posttest with a sample of 112 members of IGTKI Jember. The training methods were lectures, discussions, simulations, and assignment projects. The training was conducted in the hall of the Education Office of Jember for duration of 12 hours. Data were collected through the cognitive tests about concepts STEAM learning and performance tests about developing ideas of STEAM learning. Data quantitative were analyzed used the Wilcoxon Signed-Rank test and data qualitative were used descriptive analyzed. The results found that training of the STEAM learning model had a significant effect on increased teachers knowledge and skills in STEAM learning with a significance level of 0,000, which is lower than 0,05. The indicators used to assess participantÔÇÖs satisfaction in this training include the training theme, punctuality, material completeness, content mastery, training method, interaction with trainee, and the trainerÔÇÖs attitude. The result found rata 98,5% trainee was satisfied. The observation found that trainee were able to develop STEAM ideas and creating learning media by utilizing materials available in the surrounding environment, and trainee were able to teaching STEAM with the four stages from explore, extend, engage, and evaluate.┬á