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PELATIHAN CANVA SEBAGAI MEDIA PEMBUATAN DESAIN MATERI PRESENTASI PADA SISWA SMP NEGRI 1 WODOSARI Muhammad Didin Febriansyah; Zaehol Fatah
JOURNAL SAINS STUDENT RESEARCH Vol. 4 No. 3 (2026): Juni: Jurnal Sains Student Research
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jssr.v4i3.10922

Abstract

In the current digital era, visual communication skills have become a crucial competence in education, particularly for junior high school students. However, many students at SMP Negeri 1 Wodosari still face obstacles in developing engaging, interactive, and effective presentation materials due to a limited understanding of modern design software and the basic principles of visual aesthetics. This community service activity aims to enhance students' skills in designing creative and professional presentation media through intensive training on utilizing the cloud-based platform, Canva. The methods employed in this program consisted of three systematic main stages: conceptual lectures on the basic principles of graphic design and an introduction to Canva’s features, hands-on workshops for independent presentation slide creation, and an evaluation of students' work through presentation simulation sessions. The results of the activity demonstrated a significant increase in students' digital literacy and technical design skills. Prior to the training program, the majority of students relied solely on monotonous and unengaging default templates. Post-training, students proved capable of harmoniously exploring visual elements, typography combinations, color usage, and layouts. The presentation products generated by the students exhibited a high level of creativity and strong alignment with the educational content. In conclusion, this training activity successfully optimized the students' creative potential and proved that the Canva platform is an effective, adaptive, and user-friendly medium to support interactive and communicative learning processes at the junior high school level. These findings recommend the importance of integrating similar digital literacy training sustainably into the school's extracurricular curriculum.
Pelatihan Pembuatan PowerPoint sebagai Media Pembelajaran pada Siswa SMK Al-Bukhori Ra’as Sumenep Firadilatul Aziza; Zaehol Fatah
Jurnal Sistem Informasi, Teknik Informatika dan Teknologi Pendidikan Vol. 6 No. 1 (2026): Edisi September 2026
Publisher : Utiliti Project Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pemanfaatan teknologi dalam media pembelajaran menjadi aspek krusial untuk meningkatkan mutu proses belajar di era digital. Kegiatan ini bertujuan untuk meningkatkan kompetensi siswa dalam menyusun media presentasi berbasis Microsoft PowerPoint di SMK Al-Bukhori Ra’as Sumenep. Metode yang digunakan adalah deskriptif kualitatif dengan teknik pengumpulan data melalui observasi, dokumentasi, serta angket kuesioner skala Likert 1–4 terhadap 20 siswa. Pelaksanaan kegiatan dilakukan melalui penyampaian materi teori dasar dan pendampingan praktik langsung (hands-on practice). Hasil kegiatan menunjukkan adanya peningkatan kompetensi digital siswa yang signifikan pada seluruh indikator, di mana rata-rata capaian akhir berada pada rentang 78%–88% dibandingkan kondisi awal siswa yang hanya berkisar 58%–68%. Peningkatan paling menonjol terlihat pada aspek partisipasi aktif siswa dan keterampilan memanfaatkan fitur presentasi. Simpulan dari kegiatan ini membuktikan bahwa pendekatan pelatihan berbasis praktik langsung sangat efektif dalam meningkatkan pemahaman, keterampilan, serta rasa percaya diri siswa di wilayah dengan keterbatasan infrastruktur komputer.
Pengenalan Aplikasi Pembuatan Flowchart (RAPTOR) untuk Menunjang Pembelajaran Informatika Kelas X-11 SMA Ibrahimy Sukorejo Situbondo Zaehol Fatah; Ritma Aulia Anjumilah
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 6, No 3 (2026): Abdira, Juli
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v6i3.2164

Abstract

Grasping algorithms and flowcharts is a crucial element of the informatics curriculum, but students frequently find it difficult to understand through theoretical teaching alone. This activity intends to present the RAPTOR application as an effective tool for students in grade X-11 at SMA Ibrahimy Sukorejo Situbondo. The program was executed via an educational seminar that included interactive demonstrations. The phases involved clarifying fundamental logic programming ideas, demonstrating flowchart development with RAPTOR, and holding QA sessions to enhance participants' comprehension. Results: The seminar effectively enhanced student focus and enthusiasm for programming. By means of the visual representations shown in the session, students grasped how logical instructions function in a systematic manner. Participants displayed great excitement as they observed their flowcharts being implemented directly in the app. The spread of RAPTOR via a seminar format demonstrated to be a successful first step in encouraging students to delve into information technology in a deeper and more practical way.