Setia Budi
Department of Chemistry, Faculty of Mathematics and Natural Sciences, Universitas Negeri Jakarta, Jl. Rawamangun Muka, Rawamangun sub-district, Pulo Gadung district, East Jakarta City, Special Region of Jakarta 13320

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The Impact of Augmented Reality Integrated Mobile Learning on High School Students’ Creative Thinking Skills in Chemistry Ucu Cahyana; Woro Puspawati; Ariyatun Ariyatun; Setia Budi
Jurnal Riset Pendidikan Kimia (JRPK) Vol. 16 No. 1 (2026): Jurnal Riset Pendidikan Kimia (JRPK), Volume 16 Nomor 1 (2026)
Publisher : LPPM Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JRPK.161.09

Abstract

The aim of this study was to examine the Augmented Reality (AR) Integrated Mobile Learning for enhancing creative thinking skills in high school chemistry students. The research employed an experimental method, utilizing creative thinking tests as the data collection instrument. Both control and experimental groups were involved, comprising a total of 72 upper secondary school students studying chemistry. Data analysis included normality and homogeneity tests. The findings indicated a significant improvement in students’ creative thinking abilities. A conceptual model was developed, demonstrating that AR-integrated mobile learning could enhance creative thinking through several key factors: media characteristics, learning management, pedagogical principles, and technical aspects of the media. The study recommends incorporating technology skills from teachers, students, and available resources, which could potentially yield different outcomes. These findings imply that educational policymakers and curriculum developers should consider integrating AR-based mobile learning platforms into national chemistry curricula to systematically foster students' creative thinking skills in alignment with 21st-century learning demands.