Ilmiyati Rahmy Jasril
Department of Electronics Engineering, Faculty of Engineering, Universitas Negeri Padang

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Interactive Macromedia Flash–Based Learning Media for K3LH Instruction in Vocational Electronics Education Mutia Fatila; Ilmiyati Rahmy Jasril; Firas Tayseer Ayasrah
Journal of Hypermedia & Technology-Enhanced Learning Vol. 4 No. 1 (2026): Future Education
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.209

Abstract

This study developed interactive learning media using Macromedia Flash to enhance Occupational Health, Safety, and Environmental Awareness (K3LH) instruction within the Basic Electronics curriculum in vocational high schools. The research employed a Research and Development approach guided by the 4D model (Define, Design, Develop, and Disseminate) to produce a validated multimedia learning product aligned with the Merdeka Curriculum. During the Define stage, needs assessment and learner analysis revealed low student engagement and conceptual difficulties with electronics safety topics, underscoring the need for technology-based instructional innovation. The designed media integrated text, visuals, animations, audio, and interactive assessments to support autonomous and student-centred learning. Expert validation involving material and media specialists resulted in high validity scores of 94.7% and 94.8%, indicating strong curriculum alignment, conceptual clarity, interface organisation, and language quality. Field testing with Grade 10 Electronics Engineering students yielded a practicality score of 85.1%, confirming that the media was easy to operate, pedagogically relevant, visually engaging, and effective in supporting understanding and participation. These outcomes demonstrate that Macromedia Flash-based learning media remain highly functional for vocational classroom environments, particularly where technological infrastructure is limited. The study concludes that the developed media can serve as a robust instructional tool to strengthen student motivation, improve comprehension of K3LH concepts, and enrich technology-enhanced learning in vocational electronics education. Future research is recommended to expand implementation across different school contexts and migrate the product to modern digital platforms to improve scalability and accessibility.
Interactive Multimedia Learning for Vocational Electronics Education: Development, Validation, and Classroom Implementation Lira Rahma Marzalius; Ilmiyati Rahmy Jasril
Journal of Hypermedia & Technology-Enhanced Learning Vol. 4 No. 1 (2026): Future Education
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.210

Abstract

This study presents the design, development, and empirical evaluation of an interactive multimedia learning application for basic electronics instruction in vocational education. To address persistent challenges such as passive learning, limited conceptual understanding, and low learner engagement, the research employed the 4D (Define, Design, Develop, and Disseminate) development model to create a digital learning environment in Adobe Animate. The application integrates dynamic animations, vector-based visualizations, explanatory text, and embedded interactive assessments to support conceptual change and active learning. Content and media validity were assessed through expert evaluations from subject-matter and instructional media specialists, while usability and practicality were examined through field tests involving Grade X students in an Audio-Video Engineering program. The findings show high levels of content accuracy, pedagogical alignment, and interface usability. Practicality results indicate strong learner acceptance, intuitive navigation, and consistent engagement during classroom implementation. Observational and questionnaire data reveal positive effects on students’ learning motivation and participatory behaviors. This study provides empirical evidence of the pedagogical value of interactive multimedia for competency-based technical education and offers a replicable development framework for integrating digital learning media in vocational settings. The findings hold practical and theoretical implications for educators, curriculum designers, and policymakers seeking to improve learning quality in technology-oriented vocational education.