Nila Reswari Haryana
1Program Studi Gizi, Fakultas Teknik, Universitas Negeri Medan

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

Pengaruh Pemberian Edukasi Gizi Melalui Metode Ceramah dan Game NutriMaze-Man Terhadap Skor Pengetahuan Gizi pada Siswa SMP Negeri 1 Sumbul. Nadya Oktaviani Naiborhu; Hardi Firmansyah; Caca Pratiwi; Erni Rukmana; Nila Reswari Haryana
Jurnal Ilmu Gizi : Journal of Nutrition Science Vol. 15 No. 2 (2026): Jurnal Ilmu Gizi : Journal of Nutrition Science
Publisher : Poltekkes Kemenkes Denpasar dan DPD PERSAGI Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research was motivated by students' low knowledge of balanced nutrition, which can lead to poor food choices. The aim of this study was to determine the effect of providing nutrition education through lectures and the NutriMaze-Man game on students' nutritional knowledge scores at SMP Negeri 1 Sumbul. The study took place at SMP Negeri 1 Sumbul from September to November 2025. This quasi-experimental study used a non-equivalent control group design. Ninety-eight students were recruited using a purposive sampling technique. Data analysis used the Shapiro-Wilk normality test, followed by the Friedman test and the Mann-Whitney test. The Friedman test revealed a significant difference between the pre-test, post-test, and follow-up knowledge scores in the lecture group (p = 0.000). Furthermore, a significant difference was also found between the pre-test, post-test, and follow-up knowledge scores in the NutriMaze-Man game group (p = 0.000). And the results of the Mann-Whitney test showed that there was no significant difference between the pre-test knowledge scores of the lecture and NutriMaze-Man game groups (p = 0.114). Then, there was a significant difference between the post-test knowledge scores of the lecture and NutriMaze-Man game groups (p = 0.019) and there was a significant difference between the follow-up knowledge scores of the lecture and NutriMaze-Man game groups (p = 0.015). Thus, both lectures and the NutriMaze-Man game application can be used to deliver nutrition education specifically related to balanced nutritional tumpeng at SMP Negeri 1 Sumbul.