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BUILDING GENDER EQUALITY FROM AN EARLY AGE: IMPLEMENTATION OF PHYSICAL PLAY IN EARLY CHILDHOOD EDUCATION Rita Nofianti; Nurhalimah Tambunan; Anggun Febri Purwanti
PROCEEDING OF INTERNATIONAL CONFERENCE ON EDUCATION, SOCIETY AND HUMANITY Vol 3, No 1 (2025): First International Conference on Education, Society and Humanity
Publisher : PROCEEDING OF INTERNATIONAL CONFERENCE ON EDUCATION, SOCIETY AND HUMANITY

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Abstract

This research aims to analyze the implementation of physical play as a medium for gender-responsive learning in early childhood education. Gender stereotypes formed from an early age can limit children's developmental potential. Through a descriptive qualitative approach, this study explores how physical play can be an effective means to build gender equality awareness in children aged 4-6 years. Research findings show that physical play designed with a gender-responsive approach can reduce gender stereotypes, increase children's self-confidence regardless of gender, and develop motor skills inclusively. The implications of this research provide practical recommendations for early childhood educators in designing learning activities that support gender equality from an early age.
OPTIMIZING DEVELOPMENTAL EDUCATION EARLY CHILDHOOD COGNITIVE THROUGH GAME EDUCATIVE Rita Nofianti; Abdi Syahrial Harahap; Adlina Pearl
PROCEEDING OF INTERNATIONAL CONFERENCE ON EDUCATION, SOCIETY AND HUMANITY Vol 3, No 1 (2025): First International Conference on Education, Society and Humanity
Publisher : PROCEEDING OF INTERNATIONAL CONFERENCE ON EDUCATION, SOCIETY AND HUMANITY

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Abstract

Development cognitive is aspect important in the process of growing flower child age early , because become base for ability think logical , solving problems , and adapt to environment learning at the stage next . Research This aim For optimize education development cognitive child age early through implementation game educationally designed in accordance with stage development and characteristics Study child . Approach game educative chosen Because capable give experience active , fun and meaningful learning for children . Research This use method descriptive qualitative with approach studies fields in several Early Childhood Education and Kindergarten institutions , including Nurul Qur'an Kindergarten in Stabat. Data collected through observation , interviews , and documentation to activity learning that uses game educational . Data analysis was carried out with the Miles and Huberman model covering data reduction , data presentation , and data extraction conclusion . Research results show that game educative can increase aspects cognitive child age early , such as ability grouping , recognizing pattern , counting simple , remembering , and develop language and creativity think . The teacher plays a role important in design and facilitate appropriate game with objective learning as well as give appropriate stimulation . In addition , parental involvement in support activity play children at home strengthen results learning in schools . Research This recommend game model development educative contextual based environment local and cultural child For optimize stimulation cognitive . Optimization education child age early through game educative No only increase ability think children , but also form character independent , creative , and collaborative learning.