Wendri Wiratsiwi
Universitas PGRI Ronggolawe (UNIROW) Tuban, Jawa Timur, Indonesia

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Pengembangan dan Validasi Media Pembelajaran Interaktif Berbasis Game Pixel Menggunakan Godot Engine pada Materi Bangun Datar Kelas IV SD Dhimas Endra Kumara; Wendri Wiratsiwi; Sri Cacik
Jurnal Riset Multidisiplin Edukasi Vol. 3 No. 6 (2026): Jurnal Riset Multidisiplin Edukasi (Juni 2026)
Publisher : PT. Hasba Edukasi Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71282/jurmie.v3i6.2297

Abstract

This study aims to develop a pixel game-based interactive learning media using the Godot Engine for flat shape material in Grade IV Elementary School and to analyze its validity. The research and development method used the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Validity testing was conducted by three expert validators: a media expert, a language expert, and a material expert. Validity assessment used a percentage scoring technique with the criteria ≥81% = Very Feasible, 61–80% = Feasible, 41–60% = Fairly Feasible. The results showed that media validation obtained a score of 60/60 (100%, Very Feasible), language validation 48/50 (96%, Very Feasible), and material validation 52/55 (94.55%, Very Feasible). The media expert noted the media was well-designed and suggested adding a university logo, usage instructions, and a developer profile. The language expert declared the media usable without revision. The material expert recommended aligning learning objectives to the ABCD format, improving content interactivity, and adding a reference list inside the game. Overall, the pixel game-based learning media using the Godot Engine has been declared valid and feasible for use as an interactive learning medium for flat shape material in Grade IV Elementary School.
VALIDITAS MEDIA POSTER BERBASIS AUGMENTED REALITY UNTUK MENINGKATKAN HASIL BELAJAR IPAS SISWA KELAS IV SD Siti Aini Kholaifah; Wendri Wiratsiwi
Jurnal Riset Multidisiplin Edukasi Vol. 3 No. 6 (2026): Jurnal Riset Multidisiplin Edukasi (Juni 2026)
Publisher : PT. Hasba Edukasi Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71282/jurmie.v3i6.2298

Abstract

This study aims to test the validity of Augmented Reality-based poster media to improve learning outcomes for fourth-grade students at Gempolpading Elementary School. Most students experience difficulty understanding learning materials due to the limited use of innovative media. Therefore, the availability of innovative, technology-based learning media is essential to create interactive and meaningful learning experiences. Augmented Reality-based poster media is designed to integrate visual media with interactive three-dimensional displays of objects in the real world through a mobile device camera. This approach helps students visualize abstract concepts in a more concrete and understandable way. This study used a Research and Development (R&D) method using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The subjects were 19 fourth-grade students at Gempolpading Elementary School. Media validity was measured based on assessments by three expert validators: a media expert lecturer, a language expert lecturer, and a material expert lecturer, each of whom was tasked with reviewing, providing input, and assessing the feasibility of the developed media. The data collection instruments used included an expert validation questionnaire and a test instrument. The assessment results from all validators indicated that this learning media was categorized as highly valid. The media experts received 100% of the assessments, 96% of the assessments from the language experts, and 96% of the assessments from the material experts, all of which were in the very good category. Based on these findings, this Augmented Reality technology-based poster learning media was deemed highly suitable for use in the learning process.