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Communication Behavior of Genshin Impact Game Addicts Bangun Waskito Putro; Erfina Nurussa'adah
Journal of World Science Vol. 4 No. 9 (2025): Journal of World Science
Publisher : Riviera Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58344/jws.v4i9.1497

Abstract

The rise in the global popularity of Genshin Impact raises concerns about the impact of addiction on player behavior, especially regarding communication patterns. This research focuses on understanding the factors contributing to changes in communication behavior patterns among individuals addicted to the Genshin Impact game. Employing a case study approach and qualitative descriptive research methods, we aim to analyze this phenomenon through in-depth interviews with five Genshin Impact game addicts, ensuring the accuracy of the data collected. The data will be processed using the analytical theory of Miles, Huberman, and Saldana, as well as the six addictions theory by Iain Brown. The findings indicate that Genshin Impact game addicts experience a euphoria phase, followed by tolerance and salience, leading to changes in their playing time. Despite the negative impacts, such as excessive playing, there are also positive outcomes, such as increased social connections and additional income. In summary, the changes in deviant behavior patterns among Genshin Impact game addicts have both negative and positive impacts.
Pelatihan Desain Grafis dan Lomba Poster Untuk Meningkatkan Kreatifitas Siswa dalam Kegiatan Belajar Siswa di SMA Kolombo Yogyakarta Arunnisa Najla Romadon; Wanda Ananta Dewi; Nur Afifa Azzahra; Anissa Oktaviona Hapsari; Dastin Eka Saputra; Mahbobi Mahbobi; Habibie Putra Al Rislan; Muhammad Rizki Daffansyah; Muhammad Haris Taufiqurrahman; Stara Asrita; Erfina Nurussa'adah
Jurnal Pengabdian Masyarakat Bangsa Vol. 3 No. 12 (2026): Februari
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v3i12.3948

Abstract

Kegiatan pengabdian yang dilakukan di SMA Kolombo Yogyakarta ini bertujuan untuk meningkatkan kreativitas, kemampuan digital, serta partisipasi aktif siswa melalui pendekatan edukatif dan kolaboratif. Rangkaian program yang telah dilaksanakan meliputi pelatihan desain grafis dan lomba poster. Pelaksanaan kegiatan diawali dengan pelatihan desain grafis yang membekali peserta dengan keterampilan dasar komunikasi visual menggunakan platform Canva. Program dilanjutkan dengan Lomba Poster bertema "Meneladani Semangat Pahlawan untuk Membangun Negeri di Masa Kini". Hasil pengabdian ini memberikan fasilitas kepada siswa untuk paktik langsung bagaimana membuat poster setelah mendapatkan pelatihan desain grafis. Siswa diharapkan dapat menunjukkan peningkatan dalam kemampuan teknis (hard skills) berupa penguasaan desain grafis, serta pengembangan kemampuan non-teknis (soft skills) seperti kerja sama tim, komunikasi interpersonal, dan kepercayaan diri.