Irfan Maulana
STMIK PAMITRAN

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PERANCANGAN USER INTERFACE DAN USER EXPERIENCE E LEARNING DENGAN METODE DESIGN THINKING STUDI KASUS SMAN 1 KARAWANG Irfan Maulana
Jurnal Rekayasa Perangkat Lunak dan Hardware Vol. 1 No. 2 (2026): Vol 1 No. 2 Tahun 2026
Publisher : STMIK Pamitran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.214543/eyd1f779

Abstract

The era of digitalization of technology and the internet is currently growing rapidly which has an impact on every activity and community activity. The Covid-19 pandemic since March 2020 has changed the process of teaching and learning activities in class with distance learning. SMAN 1 Karawang is a senior high school that at that time used technology and the internet by utilizing platforms such as Google Classroom, Google Form, Google Drive and Google Meet in the process of teaching and learning activities. However, in using the Google platform there are still deficiencies that students and teachers feel, such as attendance, making materials, and collecting assignments that must be separated from various media. This study intends to analyze and design the user interface and user experience design of e-learning as a solution to the problems found in SMAN 1 Karawang schools. The method used in this study uses Design Thinking in each stage of the user interface design process and user experience e-learning, as well as in design testing using usability testing with two Single Ease Question (SEQ) and System Usability Scale (SUS) methods. The results of this study resulted in the design of the user interface and user experience prototype design of e-learning and in the usability testing with the Single Ease Question (SEQ) measurement, respondents got responses with two ratings, namely 6 (easy) and 7 (very easy). As well as in the measurement of System Usability Scale (SUS) it gets a score of 70.5, where the results of the interpretation of the system usability scale score get Acceptability Ranges with the High range, it is included in Acceptable and on the Grade Scale it gets the Grade C range and on the Adjective Ratings it gets Good (good).
ANALISA SISTEM INFORMASI PEMINJAMAN DAN PENGEMBALIAN BUKU PERPUSTAKAAN BERBASIS DIGITAL DI SMA NEGERI 1 TELAGASARI ajat Jatnika; irfan maulana
Jurnal Teknik dan Sistem Informasi Vol. 1 No. 2 (2026): Vol 1 No. 2 Tahun 2026
Publisher : STMIK Pamitran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.214548/rje9vx29

Abstract

Penelitian ini bertujuan untuk membantu program pemerintah dalam bidang pendidikan dan menghasilkan generasi muda yang berkualitas. Penggunaan komputer sangat penting dalam memperlancar dan mempermudah proses perpustakaan, seperti peminjaman buku, pengembalian buku dan penyimpanan data-data yang penting bahkan sebagai bahan pendidikan itu sendiri. Dengan banyaknya program pendidikan yang berbasis komputer akan mempersiapkan generasi penerus yang berpengalaman dan dapat menguasai teknologi yang berkembang. Dalam hal ini, karena pada perpustakaan SMA Negeri 1 Telagasari masih menggunakan sistem manual, sehingga mempengaruhi terlambatnya proses pencarian buku, peminjaman buku, pengembalian buku dan laporan. Pada penelitian ini juga diterangkan tahapan pengerjaan dengan metode rancangan menggunakan web. Hal yang diharapkan dapat memberikan solusi sebagai sistem yang berjalan saat ini, terutama dalam proses sistem input data peminjaman dan pengembalian buku yang efektif dan efisien