Sarah Astiti
Universitas Telkom, Purwokerto

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UI/UX Design of a Web-Based Community Discussion Forum Application for Rumah Kreatif Wadas Kelir using User-Centered Design and User Acceptance Testing Akmal Rafly Dzunurain; Sarah Astiti
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 9 No. 1 (2026): Jurnal Teknologi dan Open Source, June 2026
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v9i1.5739

Abstract

Rumah Kreatif Wadas Kelir (RKWK) is a community literacy organization established in Purwokerto, Central Java. As its members and volunteers expanded across different regions, communication through social media and instant messaging became unstructured, leading to knowledge loss, ineffective coordination, and limited access to information. This study aims to design a User Interface (UI) and User Experience (UX) for a web-based discussion forum using the User-Centered Design (UCD) approach. The research followed four stages: identifying user needs through interviews and questionnaires involving 30 members, analyzing the context of use with user personas, user journey maps, and use case diagrams, developing a high-fidelity prototype in Figma, and evaluating the design through User Acceptance Testing (UAT). The prototype incorporates a mobile-first interface, community-based topic categorization, and accessibility-oriented typography. UAT evaluated interface navigation, aesthetics, topic creation, search functionality, responsiveness, and overall satisfaction. The prototype achieved an average acceptance score of 84.6%, categorized as “Very Good.” These findings indicate that the proposed UI/UX design effectively supports communication, collaboration, and knowledge sharing within the RKWK community.
Designing the UI/UX of a Mobile-Based Library Catalog Application for the XYZ Community Using the Design Thinking Method Faza Bilwildi Emyu; Sarah Astiti
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 9 No. 1 (2026): Jurnal Teknologi dan Open Source, June 2026
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v9i1.5743

Abstract

The XYZ Community library maintained a collection of over 800 book titles yet relied entirely on manual catalog management, which substantially impeded members from efficiently discovering and accessing available resources. This study designed a mobile-based library catalog application UI/UX for XYZ Community members by applying the Design Thinking method across five iterative stages: Empathize, Define, Ideate, Prototype, and Test. In the Empathize stage, data were collected through interviews and observations involving 20 community members. The Define stage produced problem statements derived from Point of View and How Might We frameworks. The Ideate stage produced 12 priority features derived from identified user pain points through participatory brainstorming. A high-fidelity prototype comprising six primary screens Splash Screen, Onboarding, Home, Catalog, Book Detail, and About Us was developed using Figma. Usability evaluation using the System Usability Scale (SUS) administered to 30 respondents yielded a mean score of 82,7, classified as Excellent (Grade B). All respondents confirmed that the interface was easy to learn and operate, and the prototype is deemed ready for the implementation stage.