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Meningkatkan Aktivitas dan Hasil Belajar Siswa Kelas 4 Menggunakan Kombinasi Model PBL, NHT, dan TGT Azkia Quthrunnada; Ramadi
Jurnal Pendidikan Sosial Dan Konseling Vol. 1 No. 3 (2023): Oktober - Desember
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpdsk.v1i3.315

Abstract

The problem that is the focus of this research is the lack of student activity and learning outcomes. This is because learning is still one-way, lack of student participation and active role, and lack of student understanding of learning materials. This study aims to analyze the activities and learning outcomes of students in Civics subjects which include material on the diversity of individual characteristics in grade 4 students of SDN Sepakat Bersama Barito Kuala Regency using a combination of Problem Based Learning (PBL), Numbered Head Together (NHT), and Team Games Tournament (TGT) learning models. The approach used in this research is a qualitative approach in the form of Classroom Action Research (PTK) which was held for four meeting sessions. The 4th grade students of SDN Sepakat Bersama Barito Kuala Regency with a total of 9 people in semester 2 of the 2022/2023 school year became the main subject. The data contained in this study include qualitative and quantitative elements. Part of the data that focuses on qualitative aspects is obtained through observations of student activities. Meanwhile, data with quantitative aspects were obtained through the implementation of individual written tests. The process of data analysis in this research runs descriptive methods and is represented through a table, graph, and interpretation based on percentages. The results showed that student activity increased with a classical percentage of 89% of the criteria "Almost All Students are Very Active". Likewise, the student learning outcomes with a classical percentage of 100% criteria "All Students Completed". It is suggested that the utilization of the three models can be used as an effort to increase student activity which can have a positive impact on student learning achievement.
Implementasi Kombinasi Model PBL, AIR, TIME TOKEN Muatan Ppkn Kelas 5 SDN Bata Kabupaten Balangan Annisa Syafarina; Ramadi
Jurnal Pendidikan Sosial Dan Konseling Vol. 1 No. 3 (2023): Oktober - Desember
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpdsk.v1i3.348

Abstract

The problem of this research is that students are still lacking in critical, rational and creative thinking, lack of students in participating actively and responsibly in learning and problem solving, lack of enthusiasm of students in expressing opinions and responses, students still experience learning difficulties, especially in PPKn content because learning is less interesting and fun and less meaningful and creative for students, is one-way. The purpose of this study was to describe teacher activities, increase student activity and learning outcomes. This study uses a qualitative approach. The data taken is qualitative data obtained through observing teacher activities and student activities, then using quantitative data for student learning outcomes obtained through individual written tests. The research results showed that teacher activity in cycle 1 reached a score of 25 with the "Good" criteria increased in cycle 2 to reach a score of 32 with the "Very Good" criteria. Student activity in cycle 1 reached 30% with the criteria of "Very Active" and increased in cycle 2 to 100% with the criteria of "Very Active". Cognitive learning outcomes of students in cycle 1 with 20% classical mastery and improved in cycle 2 with 100% classical completeness. Based on the results of this study it can be concluded that the use of a combination of Problem Based Learning, Auditory Intellectually Repetition and Time Token models can improve the quality of teacher activities, activities and student learning outcomes. Keywords: Problem Based learning model, auditory intellectual repetition, time token.