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Development of Interactive Multimedia Based on PJBL Using Lumi on Cell Material as a Science Learning Resource Putri Salsabila; Tasya Anggyani; Ina Lestari; Niken Arma Hidayah; Muhammad Nasir; Yoichiro Abe
Journal of Natural Science and Integration Vol. 8 No. 2 (2025): Journal of Natural Science and Integration
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/jnsi.v8i2.33047

Abstract

This study aims to describe the development process and feasibility of Project Based Learning (PJBL) based interactive multimedia developed using Lumi on the topic of cells. The research employed a research and development (R&D) approach, adopting the ADDIE instructional design model, which consists of five stages: analysis, design, development, implementation, and evaluation. The feasibility of the developed multimedia was evaluated by experts in terms of validity and practicality. The results indicated that the PJBL based interactive multimedia developed using Lumi was deemed highly feasible, with an average Aiken’s validity index of 0.85 (very high). The practicality assessment also demonstrated very positive results, with average scores of 93.93 (very practical) from teachers and 91.10 (very practical) from students. The validity evaluation covered four aspects—design, pedagogy, content, and technique—yielding average scores of 0.87, 0.80, 0.85, and 0.86, respectively. These findings suggest that the PJBL based interactive multimedia developed using Lumi is both valid and practical, making it suitable for enhancing the science learning process in junior high schools, particularly in teaching cell conceptsKeywords: cell, development, interactive multimedia, lumi, PJBL
Development of Pascal's Law Learning Media Using Augmented Reality Based on the Marker Based Tracking Mugi Sukmawati; Muhammad Nasir
Journal of Natural Science and Integration Vol. 8 No. 2 (2025): Journal of Natural Science and Integration
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/jnsi.v8i2.33785

Abstract

The advancement of educational media has continued to evolve in parallel with technological progress. One of the emerging technologies applicable to learning environments is Augmented Reality (AR). The integration of AR in instructional media provides an engaging and interactive learning experience that supports students’ comprehension, particularly in understanding complex physics concepts such as Pascal’s Law. This study aims to develop an Android-based learning medium utilizing Augmented Reality to facilitate the teaching and learning of Pascal’s Law. The research employed a development approach using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. Data were analyzed using descriptive analysis techniques. The developed media was evaluated by design experts, content experts, pedagogical experts, and technical experts, as well as tested on 28 students from SMA N 1 Logas Tanah Darat, Kuantan Singingi Regency, Riau Province. The validation results indicated a validity score of 0.903, categorized as very valid, and a practicality score of 90.08, categorized as very practical. These findings suggest that the Augmented Reality based learning media developed for Pascal’s Law is both valid and practical for use in classroom learning to enhance students’ conceptual understanding.Keywords: the ADDIE model, augmented reality, pascal's law, learning media