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The Pelatihan Guru dalam Pemanfaatan Media Pembelajaran Digital Berbasis Budaya Lokal di SDN Setramanah Subang : Pengabdian Desti Kusmayanti; Wendi Nilpa Apriatna; Ina Marlina
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 4 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 4 April - Juni
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i4.5721

Abstract

Pelatihan Guru dalam pemanfaatan Media Pembelajaran Digital Berbasis Budaya Lokal di SD Negeri Setramanah Subang dilakukan tim Dosen Politeknik Negeri Subang dan Universitas Mandiri bertujuan untuk mengingkatkan pemanfaatan Media Pembelajaran Digital Berbasis Budaya Lokal karena masih banyak guru belum memaksimalkan pemanfaatan Media Pembelajaran. Hasil pelatihan menunjukkan pemahaman guru terhadap Media Pembelajaran meningkat dilihat dari pemahaman guru, minat menggunakan dan sudah siap merencanakan penerapan Media Pembelajaran Digital berbasis Budaya Lokal. Diharapkan meningkatnya pemggunaan Media Pembelajaran berbasis Budaya Lokal bisa menjadi solusi dari berbagai masalah yang dihadapi guru di Sekolah.
Kegiatan Permainan Edukatif Interaktif Melalui Gerakan Cinta Sastra Sejak Dini Bagi Siswa SD Majasari Revalita Bintang Permana Putri; Yully Yuliani Wartini; Vina Marliyana; Nia Sari; Desti Kusmayanti; Firmansyah
Inisiatif : Jurnal Dedikasi Pengabdian Masyarakat Vol 5 No 1 (2026): Inisiatif : Jurnal Dedikasi Pengabdian Masyarakat
Publisher : Pusmedia Group Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61227/inisiatif.v5i1.818

Abstract

Literary literacy education at the elementary level often faces stagnation due to rigid and teacher-centered instructional methods, as observed at SD Majasari, Subang Regency. Limited teaching media caused 75% of 5th-grade students to be passive, easily bored, and experience language anxiety. This community service activity aimed to transform the atmosphere of literary learning into an interactive and student-centered environment through the implementation of sequential educational games. The implementation method utilized Participatory Action Research (PAR), encompassing cycles of planning, acting, observing, and reflecting. The participants consisted of 24 fifth-grade students of SD Majasari (aged 10–11 years). The intervention was conducted through the simulation of three thematic literary games, namely “Estafet Kata Ajaib” (receptive aspect), “Detektif Puisi” (paralinguistic expressive aspect), and “Tebak Gambar Jadi Cerita” (collective creativity), integrated with a positive reinforcement system. Evaluation data were collected through participant observation, documentation, and product analysis, which were then analyzed descriptively and qualitatively. The results demonstrated a significant increase in students' active participation, public speaking confidence, listening acuity, and theatrical expression. Furthermore, the program successfully stimulated group creativity, producing a coherent collective short story draft. The implication of this activity proves that an adaptive game-based learning approach can mitigate children's psychological-linguistic barriers and reconstruct elementary classrooms into an inclusive and joyful literacy ecosystem.
Edukasi Literasi Bahasa Digital Untuk Mewujudkan Etika Komunikasi Digital Yang Bijak Bagi Siswa SMK Nurul Huda Sagalaherang Putri Yulia Handini; Firda Putri Aulia; Pipit Fitriyani Rahayu Ningsih; Gilang Herdiana Rahmat; Desti Kusmayanti; Annisa Mazda Firdaus; Achmad Vindo Galaresa
Inisiatif : Jurnal Dedikasi Pengabdian Masyarakat Vol 5 No 1 (2026): Inisiatif : Jurnal Dedikasi Pengabdian Masyarakat
Publisher : Pusmedia Group Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61227/inisiatif.v5i1.820

Abstract

The rapid development of digital technology has not been well-balanced by an understanding of communication ethics among adolescents, thereby triggering the widespread dissemination of hoaxes and cyberbullying. This community engagement program aims to enhance students' digital language literacy at SMK Nurul Huda Sagalaherang to foster wise and safe communication in the digital sphere. The subjects of this activity consisted of 12 students divided into three small discussion groups. The program applied the Participatory Action Research (PAR) approach through classical education methods, group discussions, and case studies of actual news utilizing PowerPoint media. The results demonstrated that this participatory approach successfully stimulated students' active engagement in analyzing cyber issues. The program's outcomes proved a significant increase in students' understanding regarding the importance of linguistic politeness, critical thinking in filtering information, and cultivating ethical responsibilities on social media. This PAR-based educational model can be replicated as a preventive school measure to mitigate cyberbullying.
Edukasi Etika Berkomunikasi Di Media Sosial Dan Literasi Hukum Siber Bagi Siswa SMPN 5 Subang Melalui Diskusi Interaktif Wulandari Wahyudin; Sopianna Agung Septina Pardede; Putri Samrotul Fuadah; Moch. Fauzi Abdurrohim; Desti Kusmayanti; Esti Andarini; Yudisa Diaz Lutfi Sandi
Inisiatif : Jurnal Dedikasi Pengabdian Masyarakat Vol 5 No 1 (2026): Inisiatif : Jurnal Dedikasi Pengabdian Masyarakat
Publisher : Pusmedia Group Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61227/inisiatif.v5i1.822

Abstract

The use of social media among junior high school youth is often not accompanied by an understanding of communication ethics and cyber law awareness, which potentially triggers cyberbullying, hate speech, and the spread of hoaxes. This community service activity aims to increase students' interest, motivation, and understanding of digital language politeness and cyber law literacy at SMPN 5 Subang through a dialogic interactive discussion approach. The service method was implemented using David Kolb's Experiential Learning approach, which includes four systemic stages of experience-based learning cycles: concrete experience, reflective observation, abstract conceptualization, and active experimentation. In the action stage, the program was realized through socialization and simulation of contextual digital problem-solving that is close to teenagers' daily lives. The results of this activity showed a significant increase in students' emotional involvement and active participation. Students were able to practice sharp critical awareness, explore netizen legal boundaries through UU ITE case studies, and collaborate to formulate a collective "Wise Netizen" declaration draft on the whiteboard. The use of Experiential Learning-based interactive discussions has proven effective in creating a fun learning atmosphere for law and language while reducing anxiety in healthy expression, making it recommended as an alternative and engaging digital character education method for junior high school teenagers.
Pengaruh Model Teams Games Tournament (TGT) Berbantuan Educandy terhadap Keterampilan Membaca Teks Cerpen pada Siswa Kelas XI SMA PGRI 1 Subang Lestari Lestari; Desti Kusmayanti; Irpan Maulana
Stilistika: Jurnal Pendidikan Bahasa dan Sastra Vol 19 No 1 (2026)
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/st.v19i1.28498

Abstract

ABSTRAK Rendahnya keterampilan membaca teks cerita pendek siswa yang ditunjukkan oleh kurangnya minat membaca dan ketidakmampuan mereka memahami struktur, unsur intrinsik dan ekstrinsik, serta kaidah kebahasaan cerita pendek merupakan hal yang mendorong penelitian ini. Desain penelitian ini adalah quasi eksperimental dan menggunakan metodologi kuantitatif. Sebanyak 62 siswa menjadi sampel penelitian, 31 di kelas eksperimen, yang menggunakan model Teams Games Tournament (TGT) dengan bantuan educandy, dan 31 di kelompok kontrol, yang menggunakan metode ceramah. Dengan rata-rata N-Gain sebesar 0,72 (kategori tinggi) dibandingkan dengan 0,46 (kategori sedang) untuk kelas kontrol, temuan penelitian ini menunjukkan peningkatan yang cukup besar dalam keterampilan membaca cerita pendek kelas eksperimen. Kelompok eksperimen dan kontrol berbeda secara signifikan, sebagaimana ditunjukkan oleh nilai signifikansi 0,000 < 0,05 pada hasil Uji Mann Whitney. Oleh karena itu, telah dibuktikan bahwa model tgt, dengan bantuan educandy, berhasil meningkatkan terampilan membaca cerita pendek siswa.   ABSTRACT The low reading skills of students' short story texts, indicated by their lack of interest in reading and their inability to understand the structure, intrinsic and extrinsic elements, and linguistic rules of short stories, are the driving force behind this research. This research design is quasi-experimental and uses quantitative methodology. A total of 62 students became the research sample, 31 in the experimental class, which used the tgt model with the help of educandy, and 31 in the control group, which used the lecture method. With an average N-Gain of 0.72 (high category) compared to 0.46 (medium category) for the control class, the findings of this study indicate a significant increase in the short story reading skills of the experimental class. The experimental and control groups differ significantly, as indicated by a significance value of 0.000 < 0.05 in the Mann Whitney Test results. Therefore, it has been proven that the tgt model, with the help of educandy, successfully improves students' short story reading skills.
PENGARUH TIPE GROUP INVESTIGATION BERBASIS VLOG TERHADAP KEMAMPUAN BERBICARA TEKS BERITA PADA PESERTA DIDIK KELAS XI SMA NEGERI 1 PAGADEN Windi Nur Hikmah; Irpan Maulana; Desti Kusmayanti
SEBASA Jurnal Pendidikan Bahasa dan Sastra Vol 9 No 2 (2026): SeBaSa
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/sbs.v9i2.33484

Abstract

This study looks at how using the group investigation cooperative model, along with making vlogs, affects students’ ability to speak about news texts in Grade XI at SMA Negeri 1 Pagaden. The focus is on how this approach improves students’ confidence, fluency, and vocabulary when they speak out loud. A quasi-experimental design within a quantitative framework was used in this research, with each group consisting of 34 students. The data includes scores from before and after the intervention, N-Gain analysis, and a Mann-Whitney test. The results show that the experimental group improved a lot, with their average score going up from 43.91 to 70.94, and an N-Gain of 0.48, which is considered moderate. The control group had an average posttest score of 58.79 with an N-Gain of 0.24, which is low. The Mann-Whitney test showed a very small significance value of 0.000, which is less than 0.05, meaning there was a significant difference between the two groups. These results show that using the vlog-based group investigation model helps students improve their speaking skills in news texts through working together and practicing creative presentations.
PENGARUH MODEL LEARNING CYCLE 5E BERBANTUANMEDIA VIDEO TERHADAP KETERAMPILAN MENULIS ARTIKEL SISWA KELAS XI SMA NEGERI 1 PAGADEN Tanti Oktaviani; Desti Kusmayanti; Irpan Maulana
SEBASA Jurnal Pendidikan Bahasa dan Sastra Vol 9 No 2 (2026): SeBaSa
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/sbs.v9i2.33485

Abstract

This study looks at how using the 5E learning cycle along with video media affects the article writing skills of eleventh-grade students at SMA Negeri 1 Pagaden. It focuses on students' ability to create relevant content, organize their writing, use proper spelling and punctuation, apply good language features, and make clear sentences. The research uses a quantitative method with a quasi-experimental setup, involving 68 students split into two groups: one that used the 5E cycle with videos and a control group that didn't. Students were tested by writing articles, and their scores were compared before and after the intervention. The experimental group's scores went up from an average of 34.73 in the pretest to 76.61 in the posttest, while the control group's scores increased from 34.88 to 53.23. The experimental group had an N-Gain score of 0.64, which is considered moderate, compared to the control group's 0.28, which is low. A T-Test showed a very revealing that the difference between the two groups is statistically significant, with a p-value of 0.000. These results suggest that using the 5E learning cycle with video media helps improve students' writing performance by making them more involved, better at organizing their ideas, and more accurate with language.