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IMPLEMENTASI SCRATCH SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF UNTUK MENINGKATKAN LITERASI DIGITAL GURU SDN RAGUNAN 08 Millati Izzatillah; Ega Shela Marsiani; Nofita Rismawati
Jurnal AbdiMas Nusa Mandiri Vol. 8 No. 3 (2026): Periode Juli 2026
Publisher : LPPM Universitas Nusa Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/abdimas.v8i3.8272

Abstract

The demands of 21st-century education require teachers to possess adequate digital literacy competencies; however, many elementary school teachers remain limited in their ability to utilize technology as interactive learning media. This gap is urgent to address, as failure to integrate technology into teaching practices will hinder the development of critical thinking, creativity, communication, and collaboration skills among students. This community service activity aimed to enhance the digital literacy of 30 teachers at SDN Ragunan 08, comprising both classroom and subject teachers, through the implementation of the Scratch application as an interactive learning medium. Scratch was selected due to its user-friendly interface, visual-based block programming approach, and its capacity to foster creativity in developing interactive learning materials. The implementation method consisted of three stages: socialization, training, and mentoring. The socialization stage raised awareness of the importance of digital literacy in education. The training stage covered basic visual programming, animation creation, and the development of simple interactive learning media using Scratch. The mentoring stage guided teachers in independently designing and developing Scratch-based learning projects applicable in classroom settings. The results demonstrated significant improvement in teachers’ understanding and skills, as evidenced by pre-test and post-test evaluations in which the average score increased from 65 to 85 (a 30.77% improvement). Furthermore, 80% of teachers successfully produced simple interactive learning media, and overall motivation to integrate technology into instructional practices notably increased.
Pelatihan Editing Video Dengan Capcut Untuk  Digital Marketing PT. Asmar Nakama Partogi Ega Shela Marsiani; Millati Izzatillah; Nofita Rismawati
Dirandra Vol. 3 No. 2 (2026): Dirandra
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/drndra.v3i2.1462

Abstract

Kegiatan pengabdian masyarakat ini bertujuan untuk meningkatkan kemampuan karyawan PT. Asmar Nakama Partogi dalam bidang digital marketing melalui pelatihan editing video menggunakan aplikasi Capcut. Di era digital saat ini, konten visual seperti video menjadi salah satu strategi pemasaran yang paling efektif untuk menjangkau konsumen secara luas dan menarik. Namun, keterbatasan kemampuan teknis dalam pembuatan dan pengeditan video sering kali menjadi kendala utama bagi pelaku usaha, terutama UMKM dan perusahaan berkembang. Pelatihan ini dilaksanakan dengan metode ceramah, demonstrasi, dan praktik langsung yang berfokus pada dasar-dasar editing video, penggunaan fitur Capcut, serta penerapan strategi visual yang menarik dalam konteks pemasaran digital. Hasil dari kegiatan ini menunjukkan peningkatan pengetahuan dan keterampilan peserta dalam mengedit video secara mandiri dan kreatif. Peserta juga mampu menghasilkan konten video pendek yang layak untuk dipublikasikan di platform digital seperti Instagram, TikTok, dan YouTube.Dengan adanya pelatihan ini, diharapkan PT. Asmar Nakama Partogi dapat lebih optimal dalam memanfaatkan media digital untuk promosi produk dan jasa, serta meningkatkan daya saing perusahaan di pasar yang semakin kompetitif.