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Pengembangan media pembelajaran berbasis AR (augmented reality) pada materi topologi jaringan semester genap kelas X Akuntansi SMKN 1 Jelai Hulu Ilham Kurnia Septiadi; Matsun Matsun; Chandra Lesmana; Muhamad Arpan
Jurnal Pendidikan Informatika dan Sains Vol. 14 No. 2 (2025): Jurnal Pendidikan Informatika dan Sains
Publisher : Universitas PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/saintek.v14i2.10532

Abstract

Penerapan teknologi dalam pendidikan tidak hanya berfokus pada peningkatan akses informasi, tetapi juga memperkaya metode pengajaran yang memungkinkan visualisasi data secara lebih mendalam. Oleh karena itu, penelitian ini bertujuan untuk mengetahui proses pengembangan, kelayakan, respon siswa, serta keefektifan media pembelajaran berbasis Augmented Reality (AR) di SMKN 1 Jelai Hulu. Penelitian ini menggunakan metode penelitian Research and Development (R&D) dengan pendekatan Define, Design, Development, dan Disseminate (4D). Penelitian ini mengumpulkan data dengan metode observasi, wawancara, angket (kuesioner), tes (pretest dan posttest), dan dokumentasi. Penelitian ini memperoleh hasil uji kelayakan oleh validator ahli materi sebesar 90% dengan kategori sangat layak, hasil uji kelayakan oleh validator ahli desain sebesar 87,77% dengan kategori sangat layak, hasil respon dari 17 orang siswa kelas X Akuntansi sebesar 89,01% dengan kategori sangat baik, serta hasil pretest sebesar 62,64 dan hasil posttest sebesar 90 yang menunjukkan bahwa media pembelajaran berbasis Augmented Reality (AR) efektif dalam meningkatkan hasil belajar.
The Effectiveness of Using an Arduino Uno Microcontroller-Based Radioactivity Detector as a Physics Learning Medium to Improve Students’ Scientific Literacy Boisandi Boisandi; Nurussaniah Nurussaniah; Matsun Matsun
Tarbiyah : Jurnal Ilmiah Kependidikan Vol. 15 No. 1 (2026)
Publisher : Universitas Islam Negeri Antasari Banjarmasin, South Kalimantan, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/tarbiyah.v15i1.18370

Abstract

This study aims to analyze the effectiveness of using an Arduino Uno–based radioactive detector as a physics learning medium to improve students’ scientific literacy. The study employed a quasi-experimental method with a one-group pretest–posttest design, involving 30 students from the Physics Education Study Program, Faculty of Mathematics, Science, and Technology, Universitas PGRI Pontianak. The research instrument was a scientific literacy test consisting of five main indicators: explaining scientific phenomena, designing scientific inquiry, interpreting data and evidence, applying scientific concepts, and demonstrating scientific attitudes. Data were analyzed using the N-Gain score to measure improvement and a paired sample t-test to determine the significance of the difference between pretest and posttest results. The findings revealed an average N-Gain score of 0.366, categorized as moderate, indicating a noticeable improvement in students’ scientific literacy after learning with the Arduino Uno–based detector. The t-test results showed t = 14.97 and p = 0,356 × 10-15 (< 0.05), suggesting a statistically significant difference between pretest and posttest scores. These results demonstrate that the use of the Arduino Uno–based radioactive detector is effective in enhancing students’ scientific literacy, particularly in explaining scientific phenomena and interpreting experimental data.
Pengembangan Media Pembelajaran Berbasis Arduino Pada Mata Kuliah STEM Adi Pramuda; Dwi Fajar Saputri; Matsun Matsun; Soka Hadiati
Jurnal Inovasi Pendidikan dan Pengajaran (JIPP) Vol. 5 No. 1 (2026): Maret: Jurnal Inovasi Pendidikan dan Pembelajaran (JIPP)
Publisher : LPD Universitas PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jipp.v5i1.10687

Abstract

The industrial revolution 4.0 demands the integration of technology into the learning process so that STEM courses require technology-based media. This study aims to develop Arduino-based learning media in STEM courses. The specific objectives of this study are to determine; 1) the validity of Arduino-based learning media in STEM courses; 2) the practicality of Arduino-based learning media in STEM courses. The method used in this study is the research and development method with a 4D design. The research subjects consisted of development subjects, namely material experts and media experts, while the trial subjects were students of the Physics Education study program at IKIP PGRI Pontianak Semester IV who took STEM courses. Data collection tools were in the form of validation sheets and response questionnaires to measure the practicality of the developed media. Data analysis techniques used percentages with predetermined feasibility and practicality criteria. The results of the study showed that Arduino-based learning media had met the feasibility criteria with a High category, Arduino-based learning media was practical to use based on student assessments with a high category, and students gave a good response to Arduino-based learning media.