Ratu Ilma Indra Putri
Mathematics Education, Universitas Sriwijaya, Indonesia

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Pengermbangan LKPD Berbasis Higher Order Thinking Skills Menggunakan Canva pada Materi Kombinasi Rahma Siska Utari; Ratu Ilma Indra Putri; Novita Sari; Encang S. Farindi; Hapsari Maharani; Naila Aqila Nur Dzakira; Nathanael Putera Rasjid Ginting
Jurnal Inovasi Matematika Vol. 6 No. 2 (2024): Inovasi Matematika
Publisher : Pendidikan Matematika Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/inomatika.v6i2.468

Abstract

In the present era of digital technology, students are expected to possess metacognitive abilities that are closely associated with Higher Order Thinking Skills (HOTS). The significance of creating Learning and Teaching Materials (LKPD) based on HOTS to enhance the metacognitive capacities of high school students. This study is a qualitative descriptive research aimed at describing the process of generating LKPD based on HOTS using combination materials. The LKPD was created using Canva. The stages employed are the preliminary and prototyping stages. The data was gathered through the conduct of tests and conducting interviews. The participants in this study consisted of students from SMA Negeri 1 Indralaya Utara who possessed high, moderate, and low levels of mathematical proficiency. The HOTS-based LKPD, created using Canva, undergoes expert evaluation for validation in terms of content, construct, and language. The outcomes of the review are used to modify the LKPD until it is officially validated by the expert. Subsequently, the efficacy of the legitimate LKPD was assessed on the research participants. The trial results are given in a qualitative manner to assess the feasibility of using HOTS-based LKPD. This study generates Higher Order Thinking Skills (HOTS)-based Learning and Teaching Materials (LKPD) that are both valid and practical.
Android-Based Learning Media for Three-Dimensional Geometry : A Development Study Dewi Kartika Subekti; Ratu Ilma Indra Putri; Sugilar
Jurnal Inovasi Matematika Vol. 8 No. 1 (2026): Inovasi Matematika
Publisher : Pendidikan Matematika Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/inomatika.v8i1.565

Abstract

This study developed an Android-based mathematics learning media for three-dimensional geometry, focusing on distance concepts using Plomp’s (Plomp & Nieveen, 2013) educational design research framework. The development involved preliminary research and prototyping, including expert review, one-to-one evaluation (5 students), small group evaluation (10 students), and a field test with 30 twelfth-grade students in a one-case study. Data were collected through expert review, practicality questionnaires, classroom observations, interview, and pretest–posttest spatial assessments. The expert review confirmed the validity of the content, linguistic, instructional design, and instructional media communication aspects, while practicality evaluation showed that the media was easy to use and engaging. Field test results indicated positive trends in students’ spatial abilities, with improvements in spatial visualization (+32.22%), spatial relations (+15.11%), and spatial orientation (+12.78%), and a significant pretest–posttest difference (t(29) = 7.22, p < 0.001), which supported the media’s potential to scaffold spatial reasoning within the design research context. Although the normalized gain was modest (0.24), this result underscores the gradual nature of spatial development and provides formative input for design refinement. Two design principles were identified: (1) integrating interactive three-dimensional visualization to bridge iconic and abstract representations, and (2) implementing active scaffolding to connect visual intuition with precise mathematical procedures.