Agusdi Syafrizal
Teknologi Informasi, Teknik Informatika Multimedia, Politeknik Negeri Samarinda, Samarinda, Indonesia.

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Analisis Teknik Sinematografi Menggunakan Continuity Editing Pada Film Pendek “Batasan” Deani Azzahra; Agusdi Syafrizal; Subhan Hartanto
JURNAL VOKASI TEKNIK Vol 2 No 2 (2024): July Issue | JUVOTEK JURNAL
Publisher : CV MEDAN TEKNO SOLUSI

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Abstract

The short film entitled "batasan" tells the story of two students who have different personalities, lazy and diligent. "batasan" film aims to convey a moral message to the community to know the limits, not to depend on and take advantage of someone's kindness. The making of the film focuses on cinematography shooting techniques and continuity editing. The use of continuity editing aims to make the audience feel comfortable and not disturbed by the unclear space or time while watching the film. This study uses the Multimedia Development Life Cycle (MDLC) method stages consisting of concept, design, material collecting, assembly, testing, and distribution. Based on the results of the questionnaire that has been distributed, respondents stated that 91% were satisfied with the film they watched, and the reliability was tested with an overall Cronbach alpha number of 0.771.
Pembuatan Animasi 2 Dimensi Film Pendek “Phantom” Menggunakan Teknik Tweening Aulia Nanda Rusanti; Agusdi Syafrizal; Subhan Hartanto
JURNAL VOKASI TEKNIK Vol 2 No 2 (2024): July Issue | JUVOTEK JURNAL
Publisher : CV MEDAN TEKNO SOLUSI

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Abstract

The rapid advancement of technology in the entertainment industry includes the field of animation. One popular form of animation is 2D animation, which effectively conveys messages to viewers. Tweening is a technique commonly used in 2D animation, allowing smooth transitions between keyframes. This technique will be applied in a short 2D animated film titled “Phantom.” The film tells the story of a student named Silver who experiences bullying during school, accompanied by a growing shadow with each instance of mistreatment. These experiences take a toll on Silver’s physical and psychological well-being. The research aims to explore the implementation of tweening techniques in 2D animation and deliver a moral message to the audience. By following the Multimedia Development Life Cycle (MDLC) approach, this animation succeeded in applying tweening techniques in animation as well as providing a moral message and entertainment with an assessment result of 87%, 88% for the assessment of understanding the moral message and 86% for the assessment of entertainment.