Ahmad Ijlal Abdika
Universitas Negeri Semarang

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Comparative impacts of project-based learning and other strategies on creative thinking in STEAM education: A systematic literature review Ahmad Ijlal Abdika; Arief Agoestanto; Scolastika Mariani; Sugiman Sugiman
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 2 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i2.19600

Abstract

Creative thinking is the ability to generate and develop new ideas. It is considered a high-level thinking skill that plays a crucial role in the 21st century. According to the 2022 PISA results, the creative thinking skills of Indonesian students are categorized as low. The Project-Based Learning (PjBL) model, when integrated with the STEAM approach, offers a promising strategy to enhance creative thinking. This study aims to provide an overview of how various teaching strategies—particularly PjBL—compare to other approaches in fostering creative thinking through the STEAM framework, using a Systematic Literature Review. Following the PRISMA protocol, nine relevant articles were identified that addressed the research questions. The findings indicate that the PjBL-STEAM approach has a significantly more positive, profound, and sustainable impact on improving creative thinking skills across all educational levels compared to other pedagogical strategies. PjBL fosters creativity not only as an academic skill but also as a life competency, integrated with 21st-century social, emotional, and problem-solving abilities. This study offers direction for future research in evaluating effective learning models to enhance creative thinking.
Development of STEAM-based Teaching Materials in Problem Based Learning Model to Improve Mathematical Reasoning Ahmad Ijlal Abdika; Arief Agoestanto; Sugiman Sugiman
Unnes Journal of Mathematics Education Vol. 15 No. 1 (2026): Reguler Issue
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ujme.v15i1.32606

Abstract

Mathematical reasoning is an important ability in using concepts and logic based on existing rules to solve various problems by making logical and accountable conclusions. However, based on a preliminary study by giving test questions to students, it was found that students' mathematical reasoning is still relatively low. This study was a development research that aims to develop and determine the quality of teaching materials based on Science, Technology, Engineering, Arts, and Mathematics (STEAM) in a problem-based learning model seen from the suitability of feasible characteristics consisting of valid, practical, and effective. This research was conducted using the Research and Development (R&D) stage with a modified 4-D model and implemented at SMP Negeri 2 Geyer in 2023. The data collection techniques used were tests and questionnaires. The results of the study indicate that the teaching materials have met the eligibility criteria. The validity results show a percentage of 90.1% with very valid criteria. Meanwhile, the practicality results obtained a teacher response of 95% and a student response of 85.2% which indicates very practical results. The results of the pretest and posttest analysis show that the teaching materials are effective in improving mathematical reasoning, where the teaching materials can help students achieve the minimum completeness criteria both individually and classically, and there is an increase in students' mathematical reasoning with an N-Gain value of 0.24. Therefore, Science, Technology, Engineering, Arts, and Mathematics (STEAM)-based teaching materials can be used as an alternative in facilitating students to develop mathematical reasoning.