Fakhruddin Z
Physics education, Faculty of Teacher Training and Education, University of Riau, Pekanbaru, Indonesia

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PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE GI BERBANTUAN SPACE 4D+ AR PLAYING CARD UNTUK MENINGKATKAN HASIL BELAJAR KOGNITIF PESERTA DIDIK SMP NEGERI 4 PEKANBARU PADA MATERI BUMI DAN TATA SURYA Dean Irvanda Tri Kharisma; Muhammad Nasir; Fakhruddin Z
SPEKTRA: Jurnal Kajian Pendidikan Sains Vol. 11 No. 1 (2025): SPEKTRA: Jurnal Kajian Pendidikan Sains
Publisher : Physics Education Study Program, Faculty of Education and Teacher Training, UNSIQ

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32699/spektra.v11i1.8878

Abstract

This article aims to improve students' cognitive learning outcomes by applying the group investigation cooperative learning model assisted by space 4d+ augmented reality playing cards and to test whether there are differences in the cognitive learning outcomes of students who apply the group investigation cooperative learning model assisted by space 4d+ augmented reality playing cards with students who do not apply the group investigation cooperative learning model assisted by space 4d+ augmented reality playing cards. The target is class VII students at SMP Negeri 4 Pekanbaru for the 2022/2023 academic year, which consists of 10 classes and a total of 392 students. Data collection techniques were obtained through posttests. The results of the descriptive analysis of students' cognitive learning outcomes showed that the average difference between the experimental class and the control class was positive at 18.6. space 4d+ augmented reality playing card with classes using conventional methods with a confidence level of 95%