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Implementasi Media Pembelajaran Educandy pada Materi Cerita Fantasi untuk Pembelajaran Kosakata di SMP Olivia Septiana Setyo Wijayanti; Miftakhul Huda
Cetta: Jurnal Ilmu Pendidikan Vol 9 No 1 (2026)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v9i1.5182

Abstract

This study aims to analyze the implementation of Educandy application-based learning media in vocabulary learning on students' fantasy story material. The research method used is a qualitative descriptive method. Data in the form of students' fantasy story works before and after the research implementation, questionnaires filled out by 25 students of class VIII A, and the results of interviews with Indonesian Language teachers at SMP Muhammadiyah 5 Surakarta. The data sources used in the study were students of class VIII A and teachers in charge of Indonesian Language subjects. Data collection techniques used were observation, questionnaires, interviews, and documentation. The collected data were then analyzed using the interactive analysis technique of the Miles and Huberman model, with the stages of data collection, data reduction, data presentation/verification and conclusions. This research was conducted in the odd semester of the 2025/2026 academic year at SMP Muhammadiyah 5 Surakarta which was chosen because it has adequate facilities that can integrate application-based learning media. The validity of the research data used technical triangulation. The implementation of Educandy media was carried out through three stages, namely the preparation stage, the learning implementation stage, and the closing or evaluation stage. The novelty in this research lies in the use of Educandy with a gamification approach for learning fantasy story vocabulary in junior high schools, which has implications for the research findings, namely increasing vocabulary variation, student participation, ease of understanding vocabulary through interactive games, and changes in the learning atmosphere to be more fun and collaborative.
Pendampingan Pemanfaatan Fitur Audio dan Audiovisual pada Powerpoint untuk Presentasi Interaktif Olivia Septiana Setyo Wijayanti; Main Sufanti
SINAR SANG SURYA Vol 9 No 2 (2025): Agustus 2025
Publisher : UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/sss.v9i2.4261

Abstract

Keterampilan siswa dalam membuat presentasi masih kurang optimal, sehingga berdasarkan latar belakang tersebut maka tujuan dari penelitian yaitu untuk mengevaluasi dan mengeksplorasi tingkat pemahaman siswa dalam menggunakan fitur audio dan fitur audiovisual pada aplikasi PowerPoint untuk membuat presentasi interaktif pada materi teks deskripsi. Metode penelitian yaitu deskriptif kualitatif. Data berupa hasil post-test, pre-test siswa, serta hasil wawancara guru Bahasa Indonesia di SMA Muhammadiyah Al Kautsar PK Kartasura. Sumber data yaitu 17 siswa kelas XI-2 dan guru Bahasa Indonesia. Teknik pengumpulan data yaitu observasi, post-test, pre-test, dokumentasi dan wawancara. Proses pengumpulan data berupa introduksi, induksi, evaluasi, dan keberlanjutan. Teknik analisis data dilakukan dengan analisis deskripsi kualitatif dengan mengumpulkan data, mereduksi data, menyajikan data, kemudian menarik kesimpulan. Validasi data menggunakan teknik triangulasi teknik. Pemanfaatan fitur audio dan audiovisual pada PowerPoint dalam materi teks deskripsi terbukti efektif meningkatkan pemahaman siswa. Hasil pre-test dan post-test menunjukkan adanya peningkatan pemahaman fitur audio yang semula 59% menjadi 88%, dan pemahaman terhadap fitur audiovisual meningkat dari 24% setelah terlaksananya kegiatan menjadi 94%.