Nurhusna Nurhusna
Program Studi Pendidikan Bahasa dan Sastra Indonesia, Fakultas Bahasa dan Sastra, Universitas Negeri Makassar, Jalan Daeng Tata Raya, Makassar, Sulawesi Selatan 90224, Indonesia

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Pengaruh Penggunaan Metode Mind Mapping terhadap Keterampilan Menulis Teks Narasi Siswa Kelas VII UPT SPF SMP Negeri 27 Makassar Mutmainna Darwis; Kembong Daeng; Nurhusna Nurhusna
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 6 No. 1 (2026): January
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v6i1.703

Abstract

This study aims to describe the results of narrative text writing skills before and after using the mind mapping method of grade VII UPT SPF SMP Negeri 27 Makassar, as well as to prove its influence on students' narrative text writing skills. This study uses a type of quantitative research with a pre-experimental design of the one group pre-test post-test. The sample consisted of 31 students obtained from a population of 369 students. The data collection technique was carried out through a test in the form of a writing task, then analyzed using descriptive and inferential statistics. The results showed that the average pre-test score of students was 64 (the least skilled category), while the average post-test score increased to 86 (the highly skilled category). The t-test showed an Asymp. Sig. (2-tailed) value of 0.000 < 0.05 which means that there is a significant influence of the use of the mind mapping method on the narrative text writing skills of grade VII students. These findings indicate that the use of mind mapping methods in learning has a positive impact on improving students' comprehension and writing skills.
Pengaruh Media Evaluasi Pembelajaran Baamboozle terhadap Kemampuan Mengulas Karya Fiksi (Novel) Siswa Kelas VIII SMP Negeri 5 Parepare Rosmawati Rosmawati; Nurhusna Nurhusna; Tuti Wijayanti
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 6 No. 1 (2026): January
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v6i1.867

Abstract

This study aims to determine the effect of the Baamboozle learning evaluation media on students’ ability to review fictional works (novels) within the context of Indonesian language learning. The research employed a quantitative approach with a pre-experimental design (one-group pretest–posttest). The data were analyzed using descriptive and inferential statistical tests at a 0.05 significance level. The parametric analysis (paired sample t-test) produced a significance value of 0.001 (< 0.05) with a tvalue of -19.110, indicating that H₀ was rejected and H₁ was accepted. These results confirm that the use of Baamboozle has a significant effect on the reviewing skills of eighth-grade students at SMP Negeri 5 Parepare. Improvements were evident in students’ ability to understand the definitions and types of fictional works, identify intrinsic elements of novels, classify linguistic features, and compose coherent and well-structured reviews.
Pengaruh Gamifikasi dalam Pembelajaran Menulis Cerpen Siswa Kelas XI 2 SMA Negeri 8 Makassar Ahmad Fadil; Aswati Asri; Nurhusna Nurhusna
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 6 No. 3 (2026): July (In Progress)
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v6i3.1377

Abstract

This research is motivated by the low short story writing skills of students in Indonesian language learning which is still conventional and less involving student activity. This study aims to analyze the effect of the gamification method on the short story writing skills of class XI 2 students at SMA Negeri 8 Makassar. The type of research used is a quantitative research type using a pre-experimental method. The data collection technique in this study is a short story writing assignment which is divided into pre-test and post-test. Data analysis used in this study is descriptive statistical analysis and inferential statistical analysis. The results of the study revealed that the learning outcomes of short story writing texts of class XI 2 students of SMA Negeri 8 Makassar before the application of the gamification method were in the sufficient category with an average value of 53.08. The learning outcomes of short story writing texts of class XI 2 students of SMA Negeri 8 Makassar after the application of the gamification method were in the good category with an average value of 81.71. Based on the results of the paired t-test, it can be concluded that the implementation of the gamification method significantly improved the short story writing skills of grade 11 students at SMA Negeri 8 Makassar.