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Development of a minangkabau culture-based educational game to improve children's reading readiness Kaniska Kristianti; Delfi Eliza; Farida Mayar; Setiyo Utoyo
Lentera Negeri Vol. 7 No. 1 (2026): Lentera Negeri
Publisher : Indonesian Institute For Counseling, Education and Therapy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/991920

Abstract

This study is motivated by the need to stimulate early childhood learning through culturally grounded educational games to improve reading readiness in kindergarten settings. The introduction of reading concepts through culturally familiar and engaging media is believed to support early literacy development in a more meaningful way. This study employed a Research and Development (R&D) methodology using the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The research subjects were Grade B students of TK Sani Ashilla, Padang City. A small group trial involved 10 children in one class, and a field trial involved 23 children across two classes. The findings indicate that the educational game product received a content expert validation score of 100% (Very Valid), a Minangkabau cultural expert validation score of 87% (Very Valid), and a media expert validation score of 73% (Valid). The practicality test yielded a score of 95.5% (Very Practical), while the effectiveness test yielded a score of 88.52% (Effective). Based on these results, the Minangkabau culture-based educational game is declared suitable for use as an instructional medium for early childhood reading readiness.
Development of digital-based children's story books to improve early reading literacy in early childhood Supenny Supenny; Delfi Eliza; Nenny Mahyuddin; Setiyo Utoyo
Lentera Negeri Vol. 7 No. 1 (2026): Lentera Negeri
Publisher : Indonesian Institute For Counseling, Education and Therapy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/991930

Abstract

Early reading literacy skills of early childhood children at Az-Zahra Islamic School Kindergarten have not developed optimally due to reliance on conventional media that is less interactive and varied. This study aims to: (1) measure the validity level of the developed digital-based children's storybook; (2) determine the level of practicality of its use by PAUD teachers; and (3) evaluate its effectiveness in improving early reading literacy of children aged 5–6 years. The method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects were 60 children aged 5–6 years from three PAUD institutions, with 19 children as the main effectiveness test subjects. The product was developed using the Canva and Heyzine Flipbook platforms, containing audio narration, animation, and interactive illustrations integrated with the character value of tolerance. Validation was carried out by two expert validators from Padang State University. The validation results showed an average of 92% (media experts: 90%; instrument experts: 94%), categorized as Very Valid. The practicality test obtained a score of 95% (Very Practical). Effectiveness testing showed an increase from 82% in the initial trial to 91% in full implementation, with 84% of children (16 of 19) achieving the Very Well Developed (BSB) category. These findings confirm that the developed digital storybook is valid, practical, and effective in supporting early childhood reading literacy, as well as relevant to the implementation of the Independent Curriculum.