Gusti Ngurah Sastra Agustika
Pendidikan Guru Sekolah Dasar, Universitas Pendidikan Ganesha, Singaraja, Indonesia

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The Effect of the Traditional Game-Assisted TGT Model on the Mathematical Knowledge of Fourth Grade Students Ayu Ardiani; Gusti Ngurah Sastra Agustika; Didith Pramunditya Ambara
Mimbar Pendidikan Indonesia Vol. 6 No. 1 (2025): January
Publisher : Undiksha Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mpi.v6i1.94041

Abstract

The low competence of student’s mathematical knowledge is influenced by various factors, such as the learning environment, student motivation, interests, intelligence, family support, including teacher strategies in teaching students. To avoid this from happening continuously, an appropriate teaching strategy is needed, one of which is by choosing a learning model that is able to build an effective and enjoyable learning atmosphere. So that a study was conducted that aims to determine the effect of the Team Games Tournament learning model assisted by traditional games on the mathematical knowledge of fourth grade elementary school students. This study is a type of quantitative research with a quasi-experimental design using a non-equivalent control group design. The population in this study was 416 students. The sample selection was carried out using the cluster random sampling technique. The data collection method was the test method. The research instrument was a multiplechoice test. Data on student’s mathematical knowledge competency were analyzed using descriptive statistical analysis techniques and inferential statistics using the Polled Variance t-test. The results of the hypothesis test showed that the Team Games Tournament learning model assisted by traditional games had an effect on the mathematical knowledge of fourth grade students. Based on the results of the research that has been carried out, this model is able to influence student’s mathematical knowledge competency in the material of number patterns and picture patterns. When learning is carried out using this model, students are given the opportunity to become peer tutors, discuss problems to find solutions, and learn in a fun way.
Project-Based Learning-Based E-LKPD for the Science Topic “Indonesian Cultural Wealth” for Grade IV Elementary School Students Putu Divya Yura Parameswari; Gusti Ngurah Sastra Agustika; Komang Sujendra Diputra
Jurnal Pendidikan Multikultural Indonesia Vol. 8 No. 2 (2025): September
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpmu.v8i2.94114

Abstract

IPAS learning in elementary schools is still dominated by memorization methods and teacher-centered approaches, particularly in the topic of Indonesia’s Cultural Wealth, which contains broad and complex material. The lack of innovative learning media leads to passive students and less engaging learning experiences. This study aims to develop, evaluate the feasibility, and examine the effectiveness of a Project-Based Learning (PjBL)-based E-LKPD on the topic of Indonesia’s Cultural Wealth for fourth-grade elementary school students. The development followed the ADDIE model and employed interviews, observations, questionnaires, and objective tests. Data were analyzed using qualitative descriptive, quantitative descriptive, and t-test techniques. The subjects involved in this study included one instructional design expert, one content expert, one instructional media expert, one media expert, three students for individual trials, nine students for small group trials, and 30 fourth-grade students for the effectiveness test. The results showed that the E-LKPD was feasible based on expert validation, receiving excellent ratings from the content expert (93.18%), design expert (85%), media expert (90%), and also from individual (90%) and small group trials (91.38%). The E-LKPD was also found to be effective as indicated by the t-test result, where t-value (20.239) > t-table (2.045). Therefore, it can be concluded that the PjBL-based E-LKPD is both feasible and effective for use in IPAS learning, particularly in the topic of Indonesia’s Cultural Wealth. The implication of this research suggests that the E-LKPD is valid, feasible, and effective for improving learning outcomes, motivation, and student engagement in IPAS learning for fourth-grade elementary school students.