Ikmal Faiq Albakri Mustafa Albakri
Universiti Teknikal Malaysia Melaka

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Review on User Interaction for Robotic Arm in Digital Twin Aiman Hakim Azahari; Mohd Khalid Mokhtar; Nazreen Abdullasim; Mohd Hafiz Bin Zakaria; Asniyani Nur Haidar Binti Abdullah; Shafina Binti Abd Karim Ishigaki; Ikmal Faiq Albakri Mustafa Albakri; Muhamad Najib Zamri
Buletin Ilmiah Sarjana Teknik Elektro Vol. 8 No. 2 (2026): April
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/biste.v8i2.15851

Abstract

The integration of human interaction techniques in digital twin (DT) systems has become increasingly important in manufacturing, industrial automation, and remote operations, particularly for robotic arm control. However, existing approaches joystick control, gesture-based input, and virtual reality (VR) are often disconnected across modalities, limiting effectiveness in real-time environments. The research contribution is a systematic literature review (SLR) that critically analyzes and synthesizes interaction techniques to identify performance trends, evaluation gaps, and design challenges in virtual robotic arm control within digital twin frameworks. The review covers studies published between 2020 and 2025, selected to reflect the rapid emergence of immersive technologies in real-time digital twin systems. Following PRISMA 2020 guidelines, 180 records were identified from IEEE Xplore, Scopus, and Web of Science, from which 77 peer-reviewed studies were selected. Interaction techniques were evaluated using task completion time, positional accuracy, NASA Task Load Index (NASA-TLX), and System Usability Scale (SUS). The findings reveal that VR-based techniques dominate due to their intuitiveness and immersive experience in human-in-the-loop control. However, evaluation remains inconsistent across studies, with significant variation in metrics and experimental setups. Latency and synchronization were identified as critical challenges in real-time control, where delays degrade precision and responsiveness. Traditional methods such as joysticks offer stability but lack the natural interaction of immersive techniques. These findings underscore the need for standardized evaluation frameworks and improved synchronization strategies, offering practical guidance for designing robust, human-centered digital twin interaction systems for robotic arms.
Mobile 360° Panoramic Training for Commercial Kitchen Safety: Usability and Learning Outcomes Asniyani Nur Haidar Abdullah; Mohd Khalid Mokhtar; Ikmal Faiq Albakri Mustafa Albakri; Reshmahdevi Janarthanan Nambiar; Mazni Saad; Muhammad Danial Haiqal Mohamad Najib
Buletin Ilmiah Sarjana Teknik Elektro Vol. 7 No. 4 (2025): December
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/biste.v7i4.13919

Abstract

Commercial kitchens are high-risk workplaces where staff routinely face hazards such as slips, burns, lacerations, and chemical exposure. Conventional classroom-based safety training often suffers from low engagement and weak retention, limiting preparedness for dynamic, high-pressure conditions. To address this, the present study developed and evaluated a mobile 360° panoramic training platform to enhance hazard awareness in commercial kitchens. Unlike fully modeled virtual reality (VR) simulations or generic training contexts, the platform delivers authentic kitchen imagery in dual modes—immersive via Google Cardboard and non-immersive via smartphone—balancing realism, accessibility, and cost efficiency. This exploratory quantitative study involved thirty semester-one culinary students (ages 18–23) from Kolej Komuniti Bukit Beruang, Melaka, recruited through a convenience sampling approach. Participants completed pre- and post-training hazard-identification tests and the System Usability Scale (SUS). Usability ratings were consistently high across ease of use, learnability, efficiency, and satisfaction (means 4.27–4.70). Hazard-identification scores increased significantly from 29.33 to 83.67; a paired-samples t-test confirmed the improvement (p < 0.001, d = 3.46). Participant feedback highlighted realism and accessibility as strengths, though reduced interactivity compared to full VR was noted. Findings align with prior VR-based training studies in healthcare and construction, suggesting that panoramic imagery can deliver comparable learning gains at lower cost and deployment effort. Limitations include the small, short-term sample, absence of a control group, and user-reported issues such as headset discomfort and accessibility concerns. Future research should examine longitudinal retention, controlled comparisons with traditional training, and scalability across diverse settings to establish broader real-world impact.