STMIK YMI TEGAL & STKIP INVADA CIREBON

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Systematic Literature Review Implementation of the Internet of Things (IoT) in Smart City Development
Buana Information Technology and Computer Sciences (BIT and CS) Vol. 3 No. 2 (2022): Buana Information Technology and Computer Sciences (BIT and CS)
Publisher : Information System; Universitas Buana Perjuangan Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36805/bit-cs.v3i2.2762

Abstract

Internet of Things (IoT) "The smart city concept has become a dream that big cities in Indonesia want to achieve, basically the smart city concept focuses on developing the human element using technology. IoT opens up many opportunities for new services by connecting the physical world and the virtual world to various electronic devices. IoT aims to leverage cutting-edge technology to support sustainable services for governments and their citizens. Systematic Literature Review (SLR) is one method in conducting an overview of previous interrelated researchers. The purpose of the literature study in this research is to understand trending research topics, methods, and architecture in the development of smart cities with IoT. In this study, various interesting information was found in various research journals regarding the role of IoT in building a smart city that has a role to serve smart city infrastructure, identify and analyze trends, develop smart cities and become innovations for IoT. Based on the research, there are things that need to be done to improve the study to focus more on the role of IoT that can be more utilized. IoT is also one of the technologies that are widely used in several countries in the development of IoT in the future. IoT in smart cities will become an inseparable technology because humans will increasingly depend on IoT in their daily lives
Implementation Of Marker-Based Tracking Method On Augmented Reality In Multimedia Learning (Case Study Of STMIK Tegal)
Buana Information Technology and Computer Sciences (BIT and CS) Vol. 5 No. 1 (2024): Buana Information Technology and Computer Sciences (BIT and CS)
Publisher : Information System; Universitas Buana Perjuangan Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36805/bit-cs.v5i1.5898

Abstract

Introducing campus locations for new students or address seekers is an important activity. Multimedialearning is not only a tool for creating harmonious presentations and alternatives that combine visualand audio media; technology can be used for its tools. Augmented Reality (AR) is one of them.Augmented Reality is helpful as a combination of virtual and Reality devices that operate interactivelyin a realtime natural environment. Based Marker Tracking is a method used to make objects into twodimensions and three dimensions whose process begins with directing the marking object by the userusing the camera on the mobile device until the camera reads the object. Light intensity affects detectionsuccess, and distance calculation also becomes essential. If the marker is successfully detected, theapplication will convert it into a 3-dimensional object as the final result. In this study, a location searchwill be carried out for the STMIK TEGAL Campus Building using Augmented Reality based on theBased Marker Tracking method to produce the most ideal conditions to be able to display 3D objectsfrom the STMIK TEGAL Building, which is a distance of 15 to 25 cm with bright Light using Android,so that this application can be used to find the location of the STMIK TEGAL Building.