STMIK YMI TEGAL

Published : 4 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 4 Documents
Search

Systematic Literature Review Implementation of the Internet of Things (IoT) in Smart City Development
Buana Information Technology and Computer Sciences (BIT and CS) Vol. 3 No. 2 (2022): Buana Information Technology and Computer Sciences (BIT and CS)
Publisher : Information System; Universitas Buana Perjuangan Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36805/bit-cs.v3i2.2762

Abstract

Internet of Things (IoT) "The smart city concept has become a dream that big cities in Indonesia want to achieve, basically the smart city concept focuses on developing the human element using technology. IoT opens up many opportunities for new services by connecting the physical world and the virtual world to various electronic devices. IoT aims to leverage cutting-edge technology to support sustainable services for governments and their citizens. Systematic Literature Review (SLR) is one method in conducting an overview of previous interrelated researchers. The purpose of the literature study in this research is to understand trending research topics, methods, and architecture in the development of smart cities with IoT. In this study, various interesting information was found in various research journals regarding the role of IoT in building a smart city that has a role to serve smart city infrastructure, identify and analyze trends, develop smart cities and become innovations for IoT. Based on the research, there are things that need to be done to improve the study to focus more on the role of IoT that can be more utilized. IoT is also one of the technologies that are widely used in several countries in the development of IoT in the future. IoT in smart cities will become an inseparable technology because humans will increasingly depend on IoT in their daily lives
Signature Verification Using The K-Nearest Neighbor (KNN) Algorithm and Using the Harris Corner Detector Feature Extraction Method
Buana Information Technology and Computer Sciences (BIT and CS) Vol. 3 No. 2 (2022): Buana Information Technology and Computer Sciences (BIT and CS)
Publisher : Information System; Universitas Buana Perjuangan Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36805/bit-cs.v3i2.2763

Abstract

The security of the transaction process is very important in this day and age. Signatures can be used as a means of guaranteeing the security of a transaction other than fingerprints. However, the threat of signature forgery for those who use signatures as security is still very high and frequent. In this research, we will verify the authenticity of a signature and test it using the K-Nearest Neighbour (KNN) algorithm and the Harris Corner feature extraction method. There are two kinds of distance calculations that will be used in the K-NN algorithm, namely by calculating the distance from Euclidean Distance and Manhattan Distance. The k value at KNN taken is at k = 1, k = 3, and k = 5.
Coastal Batik Motifs Identification Using K-Nearest Neighbor Based on The Grey Level Co-occurrence Method
Buana Information Technology and Computer Sciences (BIT and CS) Vol. 4 No. 1 (2023): Buana Information Technology and Computer Sciences (BIT and CS)
Publisher : Information System; Universitas Buana Perjuangan Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36805/bit-cs.v4i1.3342

Abstract

Indonesia is a country rich in natural, cultural, and tourism resources. One of the famous human cultural heritage in Indonesia is batik. Batik has unique motifs that are very diverse so it is difficult to recognize the in certain classes. This research was conducted to classify coastal batik, especially Tegal batik, Pekalongan batik, and Cirebon batik so that it can help facilitate the introduction and understanding of coastal batik when compared to another batik, such as Yogyakarta batik. The method used is Grey Level Co-occurrence Matrices to extract texture features, while, to determine the proximity of the test image to the training data using the K-Nearest Neighbor method, the calculation of the distance to be used is the Euclidean Distance and Manhattan Distance based on the texture characteristics of the batik image obtained. In this study, the highest score was obtained at 64% for Euclidean Distance and 66% for Manhattan Distance at k=15
Implementation Of Marker-Based Tracking Method On Augmented Reality In Multimedia Learning (Case Study Of STMIK Tegal)
Buana Information Technology and Computer Sciences (BIT and CS) Vol. 5 No. 1 (2024): Buana Information Technology and Computer Sciences (BIT and CS)
Publisher : Information System; Universitas Buana Perjuangan Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36805/bit-cs.v5i1.5898

Abstract

Introducing campus locations for new students or address seekers is an important activity. Multimedialearning is not only a tool for creating harmonious presentations and alternatives that combine visualand audio media; technology can be used for its tools. Augmented Reality (AR) is one of them.Augmented Reality is helpful as a combination of virtual and Reality devices that operate interactivelyin a realtime natural environment. Based Marker Tracking is a method used to make objects into twodimensions and three dimensions whose process begins with directing the marking object by the userusing the camera on the mobile device until the camera reads the object. Light intensity affects detectionsuccess, and distance calculation also becomes essential. If the marker is successfully detected, theapplication will convert it into a 3-dimensional object as the final result. In this study, a location searchwill be carried out for the STMIK TEGAL Campus Building using Augmented Reality based on theBased Marker Tracking method to produce the most ideal conditions to be able to display 3D objectsfrom the STMIK TEGAL Building, which is a distance of 15 to 25 cm with bright Light using Android,so that this application can be used to find the location of the STMIK TEGAL Building.