Andi Nurhartina
Sekolah Tinggi Keguruan dan Ilmu Pendidikan PGRI Papua

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Meningkatkan Hasil Belajar IPA Melalui Penerapan Model Pembelajaran Kooperatif Tipe Two Stay Two Stray Pada Murid Kelas V SD YPK Pniel Turu Desy Putri Sahara; Andi Nurhartina; Susanti Fakaubun
Global Education Journal Vol. 4 No. 1 (2026): Global Education Journal (GEJ)
Publisher : Civiliza Publishing, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59525/gej.1959

Abstract

This study aims to improve the learning outcomes of Natural Sciences (IPA) through the implementation of the Two Stay Two Stray (TSTS) cooperative learning model for fifth-grade students of SD YPK Pniel Turu. The study used the Kurt Lewin Classroom Action Research (CAR) approach which was implemented in two cycles, each consisting of planning, action implementation, observation, and reflection. The research subjects were 16 fifth-grade students in the even semester of the 2025/2026 academic year. Data were collected through observations of teacher and student activities and learning outcome tests at the end of each cycle. Data were analyzed using quantitative and qualitative descriptive analysis. The results showed that the implementation of the Two Stay Two Stray cooperative learning model was able to improve students' learning activities and science learning outcomes. In the first cycle, the average learning outcome was 58.75 with a classical completeness of 43.75%, while in the second cycle it increased to an average of 82.50 with a classical completeness reaching 87.50%. This improvement shows that the Two Stay Two Stray learning model can create more active learning through cooperation between students, exchange of information between groups, and student involvement in the learning process, thus impacting on improving science learning outcomes.
Pengaruh Penggunaan Kahoot sebagai Media Pembelajaran Interaktif untuk Meningkatkan Minat Belajar Siswa Kelas VI pada Mata Pelajaran PKN SD YPK Bethania Mariadei Anni Maria; Lirhan Lirhan; Selviana Vindirani Mamori; Desy Putri Sahara; Andi Nurhartina; Marlin Katulung
Jurnal Riset Rumpun Ilmu Bahasa Vol. 4 No. 3 (2025): Desember : Jurnal Riset Rumpun Ilmu Bahasa
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurribah.v4i3.7378

Abstract

Research. Elementary School Teacher Education Study Program, STKIP PGRI Papua. The purpose of this study is to examine the Influence of Using Kahoot as an Interactive Learning Media to Increase the Learning Interest of Sixth-Grade Students in Civic Education at SD YPK Bethania Mariadei. This type of research is Experimental research. The population in this study consists of students at SD Bethania Mariadei, while the research sample is 21 students in the sixth grade. Data collection was conducted through questionnaires and documentation. The collected data was analyzed using descriptive statistics and inferential statistics techniques. Based on the hypothesis testing results, the calculated t-value is 2.926 with a significance of 0.009. The significance value shows 0.009 < 0.05, so H0 is rejected and H1 is accepted, which leads to the conclusion that there is a significant and positive effect of using Kahoot media as an interactive learning tool to increase the learning interest of sixth-grade students in Civics subjects at SD YPK Bethania Mariadei. The Kahoot Interactive Learning Media can be applied for Civics learning in elementary schools. Keywords: Kahoot, Learning Media, Learning Interest, Civics.