Veryawan, Veryawan
Institut Agama Islam Negeri Langsa

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Upaya Meningkatkan Kreativitas Seni Anak melalui Kegiatan Teknik Kolase Yulida, Yulida; Veryawan, Veryawan
Atfaluna: Journal of Islamic Early Childhood Education Vol 1 No 1 (2018): January - June
Publisher : Institut Agama Islam Negeri Langsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/atfaluna.v1i1.770

Abstract

This research is done because of the low level of creativity of children's art through collage techniques in group B in TK Kartika I-49 Padangsidimpuan. The formulation of the problems researched is how to improve the creativity of children's art through collage technique activity. The research conducted was a research of professional capability, consisting of two observations, consisting of four stages, namely planning, implementation, observation and reflection. The subject of the researcher is the son of group B in TK Kartika I-49 Padangsidimpuan by using instruments i.e. observation sheets and data analysis used that is a qualitative data analysis technique that can be seen from the children art creativity through activities a collage technique and quantitative data that has been calculated with the formula. The results of the research gained in the child's subtle ability increase after action. After conducting research cycle I gained 44% and in cycle II increased to 88%. It was concluded that the creativity of children's art through collage techniques of group B in TK Kartika I-49 Padangsidimpuan had increased.
Inovasi Media Digital Storytelling Islami: Pengembangan Kisah Nabi Yusuf untuk Menumbuhkan Nilai Kesabaran Anak Usia Dini Wulandari, Maiva; Veryawan, Veryawan; Saptiani, Saptiani
Jurnal Raudhah Vol 14, No 1 (2026): RAUDHAH
Publisher : Universitas Islam Negeri Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/raudhah.v14i1.5303

Abstract

Instilling the value of patience in early childhood is often difficult to understand due to its abstract nature. Therefore, interesting and concrete learning media are needed for children. This study aims to develop a storytelling learning media based on the story of the Prophet Yusuf to instill the value of patience in early childhood. This study adopted a Research and Development (R&D) model. The subjects were students of Al-Azhar Kindergarten in Langsa City, while the object was the storytelling media. The research instruments included observation sheets and expert questionnaires. Data were analyzed descriptively with qualitative and quantitative approaches. The results showed that digital animated storytelling media successfully increased children's understanding of the value of patience through activities such as watching stories, quizzes, and puzzles. Therefore, early childhood teachers recommend the use of digital storytelling media as an alternative learning medium to instill religious and moral values with a more interesting and effective approach.
Pengembangan Media Pembelajaran “Fruit Game’s” Interaktif untuk Meningkatkan Kemampuan Kognitif Pada Anak Usia Dini Nabila, Nur; Veryawan, Veryawan; Mutia, Nur Balqis
Jurnal Raudhah Vol 14, No 1 (2026): RAUDHAH
Publisher : Universitas Islam Negeri Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/raudhah.v14i1.5304

Abstract

The use of learning media in early childhood education is still limited and tends to be traditional in approach, making it less appealing to children. This situation results in the cognitive development of early childhood not reaching its maximum potential due to the lack of interactive and enjoyable learning tools. This study aims to develop an interactive game media called “Fruit Game's” to improve the cognitive development of early childhood. The type of research used is Research and Development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The research was conducted at Al-Azhar Kindergarten with subjects aged 4-5 years. The data collection instruments were interviews and validation questionnaires from media experts, subject matter experts, and language experts. The interactive “Fruit Game's” media was declared suitable for use based on the experts' assessment, and media users can improve children's cognitive abilities in recognizing colors, shapes, and simple counting concepts. Interactive educational game learning media is recommended for early childhood teachers as an innovative learning medium to improve the cognitive abilities of early childhood. 
Inovasi Media Digital Storytelling Islami: Pengembangan Kisah Nabi Yusuf untuk Menumbuhkan Nilai Kesabaran Anak Usia Dini Wulandari, Maiva; Veryawan, Veryawan; Saptiani, Saptiani
Jurnal Raudhah Vol 14, No 1 (2026): RAUDHAH
Publisher : Universitas Islam Negeri Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/raudhah.v14i1.5303

Abstract

Instilling the value of patience in early childhood is often difficult to understand due to its abstract nature. Therefore, interesting and concrete learning media are needed for children. This study aims to develop a storytelling learning media based on the story of the Prophet Yusuf to instill the value of patience in early childhood. This study adopted a Research and Development (R&D) model. The subjects were students of Al-Azhar Kindergarten in Langsa City, while the object was the storytelling media. The research instruments included observation sheets and expert questionnaires. Data were analyzed descriptively with qualitative and quantitative approaches. The results showed that digital animated storytelling media successfully increased children's understanding of the value of patience through activities such as watching stories, quizzes, and puzzles. Therefore, early childhood teachers recommend the use of digital storytelling media as an alternative learning medium to instill religious and moral values with a more interesting and effective approach.
Pengembangan Media Pembelajaran “Fruit Game’s” Interaktif untuk Meningkatkan Kemampuan Kognitif Pada Anak Usia Dini Nabila, Nur; Veryawan, Veryawan; Mutia, Nur Balqis
Jurnal Raudhah Vol 14, No 1 (2026): RAUDHAH
Publisher : Universitas Islam Negeri Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/raudhah.v14i1.5304

Abstract

The use of learning media in early childhood education is still limited and tends to be traditional in approach, making it less appealing to children. This situation results in the cognitive development of early childhood not reaching its maximum potential due to the lack of interactive and enjoyable learning tools. This study aims to develop an interactive game media called “Fruit Game's” to improve the cognitive development of early childhood. The type of research used is Research and Development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The research was conducted at Al-Azhar Kindergarten with subjects aged 4-5 years. The data collection instruments were interviews and validation questionnaires from media experts, subject matter experts, and language experts. The interactive “Fruit Game's” media was declared suitable for use based on the experts' assessment, and media users can improve children's cognitive abilities in recognizing colors, shapes, and simple counting concepts. Interactive educational game learning media is recommended for early childhood teachers as an innovative learning medium to improve the cognitive abilities of early childhood.