Claim Missing Document
Check
Articles

Found 2 Documents
Search

Development of Interactive Learning Media on Light Vehicle Engine System Based on Classpoint to Improve Student Learning Achievement (A Study on Light Vehicle Engine System Components for Grade XI Students at SMK Negeri 3 Seluma) Sofian Hadi; Johanes Sapri; Eko Risdianto
JENTIK : Jurnal Pendidikan Teknologi Informasi dan Komunikasi Vol. 4 No. 1 (2025): Jurnal Pendidikan Teknologi Informasi dan Komunikasi
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/jentik.v4i1.449

Abstract

Background of study: The low academic achievement of students in understanding the elements of light vehicle engine systems, particularly in the subject of engine management systems (EMS) at SMK Negeri 3 Seluma, is caused by the lack of use of interactive learning media that are interesting and suited to the characteristics of the students. Therefore, there is a need to develop innovative and interactive learning media to improve student academic achievement. Aims and scope of paper: This research aims to develop ClassPoint-based interactive learning media  on engine management system (EMS) materials and test the feasibility and effectiveness of these media in improving student learning achievement. The scope of the research is focused on grade XI TKR students at SMK Negeri 3 Seluma on the competence of light vehicle engineering regarding the elements of the light vehicle engine system. Methods: The research method uses a Research and Development (R&D) approach with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. Results: The results of the study showed that the ClassPoint-based learning media  developed was declared very feasible based on the results of validation of material experts, media experts, and positive responses from teachers and students with  an overall media feasibility assessment of 92.87% with an average percentage of 92.87%. In addition, the results of the effectiveness test showed a significant increase in student learning achievement, which was evidenced by the comparison of pretest and posttest scores between the experimental class and the control class using the t test with the result t calculated = 2.730 > t table = 1.995 (N=69, α=0.05). Conclusion: The conclusion of this study is that ClassPoint-based interactive learning media is effective and feasible to be used as a learning tool in engine management system (EMS) materials to improve student learning achievement.
Utilization of Artificial Intelligence (AI) in Learning: In-House Training for Teachers at SMAN 3 Kota Bengkulu, Indonesia Eko Risdianto; Tri Basuki Kurniawan; Yupika Maryansyah; Agus Riyanto
DIKDIMAS : Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 1 (2025): DIKDIMAS : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Asosiasi Profesi Multimedia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/dikdimas.v4i1.379

Abstract

The In-House Training (IHT) for SMA 3 Bengkulu City teachers aims to improve teachers' skills in utilizing Artificial Intelligence (AI) technology in the learning process. Along with the rapid development of technology, especially in education, the application of AI is expected to enrich the teaching and learning experience and support learning effectiveness. This activity includes the introduction of AI for education, the usage of various AI tools in developing teaching modules, presentations, mind maps, learning videos, and assessments. This training involved more than 80 teachers from various subjects and was tutored by three instructors from Universitas Bengkulu, Universitas Muhammadiyah Bengkulu, and STIKES Bakti Husada Bengkulu. In addition, an evaluation of the quality of training was carried out through a questionnaire that measured respondents’ responses on materials, facilities, delivery, and application of AI in teaching. The results of the data analysis showed that the majority of participants were satisfied with the material provided, with the highest average score on an aspect of material attraction, namely 4.58. However, some areas that need improvement include the provided facilities and time for practice activities. The implication of these findings is the importance of improving training facilities and time so that teachers are better prepared to implement AI technology in learning. This training program has made a significant contribution in preparing teachers to deal with educational challenges in today's digital era.