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All Journal Jurnal Mandiri IT
M Azhar Prabukusumo
Universitas Pertahanan Republik Indonesia, Bogor, Indonesia

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Implementation of gaming In the cloud through construct engine applications on heroku infrastructure Khaerul Imam Phatoni; Rochedi Idul Adha; Jonson Manurung; M Azhar Prabukusumo; Rizqullah Aryaputra Piliang; Muhammad Sulthan Nasyira
Jurnal Mandiri IT Vol. 14 No. 3 (2026): Jan: Computer Science and Field
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mandiri.v14i3.478

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This study presents a performance analysis of real-time multiplayer gaming through web-based game engines deployed on cloud Platform-as-a-Service infrastructure, specifically examining Construct 3 integration with Heroku's managed deployment platform. A multiplayer Pong game was developed to evaluate the viability of browser-based gaming architectures for real-time applications, utilizing WebSocket communication protocols, room-based session management, and hybrid client-server prediction models. The implementation demonstrates five architectural components: secure WebSocket connection establishment, 60 frames-per-second server-side game state synchronization, minimal cloud deployment configuration, scalable room management supporting multiple concurrent sessions, and responsive input handling with client-side prediction. Performance evaluation with ten concurrent game instances revealed exceptional resource efficiency, consuming maximum 34 megabytes memory with dyno load averages of 0.01, validating JavaScript-based server implementations for real-time gaming applications. The results indicate that web-based game engines can achieve performance characteristics traditionally associated with dedicated server architectures while maintaining significant advantages in development velocity, deployment simplicity, and operational efficiency. The study contributes evidence supporting the democratization of multiplayer game development through accessible web technologies, demonstrating that traditional barriers between browser-based and native gaming applications are diminishing as platform capabilities mature. These findings establish benchmarks for web-based multiplayer gaming performance and provide foundation for future research in cloud-based game development paradigms.
Development of the Kamar Sandi letter agenda information system application in the Pamsisinfosan Pusdatin Kemhan RI Findi Zhafirah; M Azhar Prabukusumo; Aulia Khamas Heikhmakhtiar; Nadiza Lediwara; Angga Ferdian Mayuni
Jurnal Mandiri IT Vol. 14 No. 3 (2026): Jan: Computer Science and Field
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mandiri.v14i3.496

Abstract

This study describes the development of a web based correspondence information application for managing incoming and outgoing letters in the Kamar Sandi unit (Pamsisinfosan Division, Pusdatin Kemhan RI), replacing a legacy Visual Basic desktop system with unreliable database access, single host limitation, no scheduled backups, and a non intuitive interface. This research employs the Rapid Application Development (RAD) method to facilitate iterative prototyping and rapid adaptation to operational requirements. Using a modular Laravel/Livewire + MySQL stack, the application centralizes letter metadata and master data (origin/destination, security degree, communication channel, cryptographic system) and provides automated agenda numbering, role-based access control (Admin, Pimpinan, Petugas), and a secure flow for classified letters via PIN validation and hashed identifiers. Supporting modules include a notification center, activity/audit logs, Excel/PDF export, and scheduled backup–restore with PIN gated downloads. Evaluation results indicate a significant increase in operational efficiency, evidenced by a ~60% reduction in mail recording time and a decrease in data retrieval duration from over 10 minutes to under 5 seconds, with a 100% success rate in eliminating agenda duplication errors. The application operationalizes these findings through granular authorization, input & CSRF validation, gated secret document access, indexed search with multi criteria filtering, and integrated backup–restore enhancing accessibility, retrieval efficiency, and auditability while lowering operational risk. Key contributions are: (1) translating migration pain points into an iterative implementation, (2) embedding security and preservation features at design time, and (3) presenting an evidence aligned functional model for government records management. Future enhancement can add retention policy automation and secure inter agency integration.