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STUDENTS STRATEGY TO SOLVE DIFFICULTIES IN ENGLISH VOCABULARY ACQUISITION Ariyanti, Septika; Kurniati, Desi; Gustianing, Defy
Aisyah Journal of English Language Teaching (AIJELT) Vol. 1 No. 2 (2022): Aisyah Journal of English Language Teaching (AIJELT)
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/aijelt.v1i1.749

Abstract

The purposes of the present study are to explore students’ difficulties in vocabulary acquisition and to discover the strategy which able to solve students difficulties in vocabulary acquisition. Strategies are specific methods used to approaching a problem or task, modes of operation for achieving a particular end, plan or designs for controlling and manipulating certain information. The research object of this study is the students in seventh A of SMP Negeri 7 Metro. The researchers use observation, interview and document to collect the data. The result of the study shows that there are some strategy to solve the students difficulties in English vocabulary acquisition: meta-cognitive strategy, cognitive strategy, and socio-affective strategy. Each of strategies plays important roles in vocabulary acquisition.
EFEKTIVITAS MEDIA KOMIK PADA MATERI SIFAT-SIFAT BANGUN RUANG UNTUK SISWA KELAS V SD NEGERI 6I KOTA BENGKULU Kurniati, Desi; Rahimah, Dewi; Rusdi, Rusdi
JP2MS Vol 1 No 1 (2017): Agustus
Publisher : Program Studi S1 Pendidikan Matematika FKIP Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (521.091 KB) | DOI: 10.33369/jp2ms.1.1.14-19

Abstract

AbstractThe study aimed to describe the level of effectiveness of the comic media on the subjects of the three dimentionals characters for Student’s Grade V SD Negeri 61 Kota Bengkulu. The research type is research development. Effectiveness was tested on 30 students of grade VB SD Negeri 61 Kota Bengkulu even semester of academic year 2016/2017. The indicators of effectiveness of comic media seen from the criteria of student activity in learning activities, criteria of student response to learning and average learning outcomes. The results showed that the comics developed were categorized effective with the achievement of effectiveness: (1) Active student activity with average score of student activity 3,93; (2) Student response to the learning process is very good with an average score of 4,05; (3) The result of student learning VB SD Negeri 61 Kota Bengkulu effective with the completeness of learning classical students reach 76,67 % and the average value of 79,31.Keywords: Development Research, Comic Media, Math Lesson.