Claim Missing Document
Check
Articles

Found 2 Documents
Search

Efektivitas Penggunaan Media Augmented Reality (AR) Dalam Meningkatkan Hasil Belajar Matematika Kelas IV Madrasah Ibtidaiyah Darul Huda Ayu Endita Irawan; Azizatul Alif Syafriza; Yuninda Dwindiyantik
Sangkalemo : The Elementary School Teacher Education Journal Vol. 5 No. 1 (2026): Januari
Publisher : PGSD FKIP UPR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37304/sangkalemo.v5i1.24536

Abstract

This study was conducted to test the effectiveness of the use of Augmented Reality (AR) media in improving the learning outcomes of mathematics students in grade IV of MI Darul Huda. This study uses a quantitative method with a quasi-experimental type. This type of pseudo-experimental design involves two groups, namely the experimental group and the control group. The data collection techniques and instruments used are tests and documentation. The data analysis techniques in this study are descriptive analysis, normality and homogeneity tests, for the data analysis technique of the hypothesis test in this study is the Independent Sample T-test. The results of the study showed that the Independent Sample T-test had a significant difference in the experimental class that used Augmented Reality (AR) media and the control class that used Canva media. The results of the Independent Sample T-test showed a sig (2-tailed) value of 0.000 < 0.05 which means that the independent variable over the hypothesis dependent variable is acceptable. The average obtained in the experimental class was 87.14, while the average obtained in the control class was 63, meaning that the use of Augmented Reality (AR) media had a higher average value. This means that the use of Augmented Reality (AR) media is effectively used in improving the mathematics learning outcomes of fourth grade students of MI Darul Huda.
STUDENT STEAM CHAMPION: PENERAPAN INTEGRASI SAINS, TEKNOLOGI, TEKNIK, SENI, DAN MATEMATIKA DALAM PEMBELAJARAN MATEMATIKA DI MI MAARIF BLENDANGAN Azizatul Alif Syafriza; Putri Zudhah Ferryka; Yuninda Dwindiyantik; Desinta Anjar Wati; Muhammad Rif’an Baroz
WIDHARMA - Jurnal Pengabdian Widya Dharma Vol. 5 No. 01 (2026): Januari 2026
Publisher : LPPM Universitas Widya Dharma Klaten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54840/widharma.v5i01.510

Abstract

The purpose of the "Student STEAM Champion" community service program is to provide meaningful learning experiences for MI Maarif Blendangan students. Meaningful mathematics learning is carried out by directly involving students in the learning process. Mathematics learning is carried out in a fun and interactive manner, increasing student motivation. Students understand mathematical concepts better. Students have the opportunity to develop critical thinking skills and collaboration among students