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The Effect of the Inquiry Learning Model Assisted by PhET Digital Simulation Media on the Learning Outcomes of Grade IV Science: Pengaruh Inquiry Learning Model Berbantuan Media Simulasi digital PhET Terhadap Hasil Belajar IPAS Kelas IV Azila Wana Fridestu; Ahmad Ilham Asmaryadi; Wiwik Okta Susilawati
Journal of Vocational Education and Information Technology (JVEIT) Vol. 7 No. 1 (2026): Jurnal JVEIT : Vol 7 No 1 2026
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/jveit.v7i1.2469

Abstract

The low student achievement in the IPAS subject highlights the need to implement innovative learning strategies that can enhance students’ active engagement in the learning process. One approach that can be taken is to implement a discovery-based learning model combined with the use of the PhET Simulation digital platform. This study aims to determine the effect of implementing an inquiry-based learning model supported by the PhET Simulation platform on the IPAS learning outcomes of fourth-grade students at SDN 12 Koto Baru. This study employed a quantitative approach using a pre-experimental method with a single-group pretest-posttest design. The study subjects consisted of 22 fourth-grade students. Research data were collected through learning outcome tests in the form of pretests and posttests. Data analysis was conducted using the Shapiro-Wilk normality test and the paired-sample t-test. The results showed an improvement in students’ learning outcomes following the implementation of this learning model. This was evident from the increase in the students’ average score, which rose from 54.04 in the pretest phase to 89.45 in the posttest phase. The hypothesis test yielded a significance value of 0.000 (<0.05), indicating that the implementation of the inquiry-based learning model supported by PhET digital simulations had a significant effect on the IPAS learning outcomes of fourth-grade students at SDN 12 Koto Baru.
PENERAPAN MODEL KOOPERATIF TIPE TEAMS GAMES TOURNAMENT PADA PEMBELAJARAN IPAS UNTUK MENINGKATKAN HASIL BELAJAR SISWA DI KELAS V SD NEGERI 12 KOTO BARU Azila Wana Fridestu
Jurnal Dharma PGSD Vol 3 No 2 (2025): Juli 2025
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar IPAS siswa. Penelitian ini dilaksanakan di SD N 12 Koto Baru pada mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS). Populasi dari penelitian ini yaitu siswa kelas V yang berjumlah 21 siswa terdiri dari 11 siswa perempuan dan 10 siswa laki-laki. Penelitian ini menggunakan metode PTK atau Penelitian Tindakan Kelas yang dilaksanakan dalam dua siklus. Teknik pengumpulan data dan informasi diperoleh dengan menggunakan tes hasil belajar dan teknik observasi. Teknik analisis data yang dilakukan yaitu teknik deskriptif kualitatif yang menganalisis hasil tes belajar dan hasil observasi yang terkait dengan penerapan model pembelajaran kooperatif tipe Teams games Tournament dengan target indikator keberhasilan 85%. Hasil penelitian menunjukkan bahwa penerapan model tipe TGT meningkatkan hasil belajar siswa dari siklus I ke siklus II dengan indicator keberhasilan mencapai 85%. Berdasarkan hasil pengamatan yang dilakukan dari penelitian ini dapat disimpulkan bahwa penerapan model kooperatif tipe TGT dapat meningkatkan hasil belajar pada mata pelajaran IPAS siswa kelas V SD N 12 Koto Baru. Kata Kunci: Sekolah Dasar, Hasil Belajar, IPAS, Kooperatif, Teams Games Tournament.