Nur Hidayatin
University of PGRI Argopuro Jember

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Ethnomathematics Exploration on 7 Bidadari Waterfall Tourism in Rowosari Village Alfiansyah Baskoro; Dimas Anditha Cahyo Sujiwo; Nur Hidayatin
International Journal of Trends in Mathematics Education Research Vol 8, No 2 (2025)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33122/ijtmer.v8i2.405

Abstract

Ethnomathematics is a study that investigates mathematical concepts in a cultural context, applied to the design and objects of cultural diversity, including tourist attractions. This study explores the concept of ethnomathematics at the 7 Bidadari Waterfall tourist attraction located in Rowosari village, focusing on the interaction between mathematics and the surrounding culture. The findings of this study highlight that the 7 Bidadari Waterfall tourist attraction is not only a tourist destination but also reflects the mathematical values inherent in the activities of the local community. The main focus of this study is to explore the mathematical concepts contained in the design of the 7 Bidadari Waterfall tourist attraction, with an emphasis on geometric patterns and mathematical proportions seen in the decoration of the tourist attraction and the surrounding natural features. The research method used is a qualitative one with an ethnographic approach, where observation and documentation are used as data collection tools. The data analysis process is carried out through several steps, namely, reduction, presentation, and interpretation. The results of the study indicate that the 7 Bidadari Waterfall, in addition to functioning as a vacation spot, also reflects mathematical values that are useful for learning. This research offers fresh viewpoints about the relationship between mathematics, culture, and architecture at the 7 Bidadari Waterfall. 
Development of Learning Media CATMOD Board (CHESSA MODIFICATION) on Straight Line Equation (PGL) Material for Class VIII SMP Nurul Imam Muhammad Fadli; Dwi Noviani Sulisawati; Nur Hidayatin
International Journal of Trends in Mathematics Education Research Vol 8, No 2 (2025)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33122/ijtmer.v8i2.398

Abstract

One of the activities that helps the teaching and learning process (KBM) is the process of providing interesting practice questions, one of which is with educational games. This research is development research that aims to produce valid, effective, and practical learning media. This research is development research, or research and development (RD), with the ADDIE development model, which consists of analysis, design, development, implementation, and evaluation. The resulting product is CATMOD (Modified Chess), a medium that is basically chess, then designed to be used as a learning medium, especially for linear equation material. CATMOD has been declared valid from the material aspect and the learning media aspect with consecutive scores of "4.33" and "4.14," both of which are included in the valid category. CATMOD has been tested on class VIII A Nurul Imam Randuagung students and produced a practicality index of use of "2.7," which is included in the good category. Furthermore, the posttest test with an average of 90.2 showed that there was an increase in student learning outcomes from before and after using the media. Based on these three results, it can be concluded that this medium is valid, practical, and effective.