Claim Missing Document
Check
Articles

Found 2 Documents
Search

Meningkatkan Performa Ulasan Berbahasa Indonesia dengan Spelling Corrector Peter Norvig dan Pelabelan SentiStrength_id Yessy Asri; Dwina Kuswardani; Josephine Ferdinanda Purba TS
METHOMIKA: Jurnal Manajemen Informatika & Komputerisasi Akuntansi Vol. 9 No. 1 (2025): METHOMIKA: Jurnal Manajemen Informatika & Komputersisasi Akuntansi
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/jmika.Vol9No1.pp92-98

Abstract

Digital transformation is driven by the increasing number of internet and mobile phone users in Indonesia, including public services such as the PLN Mobile application. The purpose of this study is to evaluate user sentiment towards PLN Mobile application reviews and find gaps between user ratings and reviews. Through web scraping on Google Play Store, with a total review data of 11,004 reviews between January 2022 and December 2023. During the preprocessing step, SentiStrength_id was used as the labeling approach, and Support Vector Machine was used for modeling. A spelling corrector using Peter Norvig was applied to correct spelling issues. The accuracy of sentiment analysis was much better with this procedure, reaching 82% at a data split ratio of 90:10. The percentage of sentiment obtained was 16.5% negative, 16.1% neutral, and 67.4% positive. The percentage of mismatched user ratings and reviews was 23.1% for negative reviews, 4.5% for neutral, and 72.49% for positive reviews.
Application of Villamil-Molina in Virtual Reality Environmental Information on The ITPLN Campus Herman Bedi; Abdurrasyid; Meilia Nur Indah Susanti; Indrianto; M Yoga Distra Sudirman; Rahma Farah Ningrum; Yessy Asri; Joey Andrew Fransisco Sihombing; Azizah Arip Rambe
Jurnal E-Komtek (Elektronika-Komputer-Teknik) Vol 8 No 1 (2024)
Publisher : Politeknik Piksi Ganesha Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/e-komtek.v8i1.1700

Abstract

This study aims to apply Virtual Reality (VR) as an information medium in the ITPLN campus environment, focusing on the Villamil-Molina analysis method. The 3DVista app will be used as a VR content development platform. The research will evaluate accessibility, educational effectiveness, user acceptance, content availability, financial aspects, security, privacy, and environmental impact. The study results are expected to provide an in-depth understanding of the potential of VR, identify obstacles, and present recommendations to improve its implementation in the ITPLN campus environment by utilizing 3DVista applications. Villamil-Molina follows structured steps, uses the right creativity, and provides a satisfying experience for users.