Mashuri
Tadulako University, Indonesia

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Improving Speaking Ability Through Show and Tell for Eighth Graders Nizam; Mukrim; Mashuri; Abd. Kamaruddin
Acuity: Journal of English Language Pedagogy, Literature and Culture Vol. 11 No. 1 (2026): Acuity: Journal of English Language Pedagogy, Literature and Culture
Publisher : LPPM Universitas Advent Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35974/acuity.v11i1.3979

Abstract

This study aims to investigate the effect of Show and Tell on students’ Speaking Ability particularly in accuracy and comprehensibility at The Eighth Grade Students of SMP Negeri Satu Atap Lik Layana Indah in Academic Year 2024/2025. This study used a quantitative approach with a Pre-experimental design using one group pre-test post-test design. In this research, the researcher used a total sampling technique with a total of sample 32 students. To analyze the data, the researcher used statistical computation by using SPSS software. After implementing Show and Tell method over six meetings, a post-test was administered to measure improvements. The results show that the mean of the pre-test score was 43.75, while the mean score of the post-test increased to 58.59, demonstrating a significant improvement. After getting the mean score the researcher performed a normality test, which showed the data were not normally distributed. Therefore, the researcher applied the Wilcoxon Signed Rank Test. The result of the test shows a significance value (Asymp. Sig. 2-tailed) is .000, which is smaller than 0.05, indicating a significant improvement in students’ speaking ability after using the show and tell method, confirming that the hypothesis (Ha) is accepted. Thus, the use of Show and Tell Method is effective in improving students’ speaking ability in terms of accuracy and comprehensibility of eight-grade students’ at SMP Negeri Satu Atap Lik Layana Indah.
Using Circle Game to Improve Students’ Vocabulary Mastery of the Eighth Grade Students Ferayanti; Sriati Usman; Mashuri; Aminah
Acuity: Journal of English Language Pedagogy, Literature and Culture Vol. 11 No. 1 (2026): Acuity: Journal of English Language Pedagogy, Literature and Culture
Publisher : LPPM Universitas Advent Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35974/acuity.v11i1.4008

Abstract

This study aims to determine the effectiveness of the circle game in improving the vocabulary mastery of eighth-grade students at SMP Labschool Untad Palu. The background of this study is the low mastery of English vocabulary among students, which affects their ability in four basic English skills. The researcher applied the circle game as an engaging learning strategy to overcome this issue. The research employed a pre-experimental design with one group pre-test and post-test. The sample consisted of 19 students from class VIII. The research instrument was a vocabulary test in the form of multiple-choice questions, administered before and after the treatment. The findings showed that the students’ vocabulary mastery significantly improved after the implementation of the circle game. The average score of the pre-test was 60.35, while the post-test average rose to 78.60. The gain score was 18.25. Based on the paired sample t-test result, the significance value was 0.000, which is lower than the standard alpha value of 0.05. This means that the improvement is statistically significant. These findings prove that the use of the circle game has a positive impact on students’ vocabulary acquisition. In addition to the quantitative results, qualitative observations indicated that students were more enthusiastic, confident, and active during the learning process. The atmosphere in the classroom became more dynamic and supportive, which encouraged students to participate and use English vocabulary in a fun and relaxed way.